This thesis presents the problem of finding the optimal racing line, which enables completing a lap on a given race track in the shortest time possible, and a simulation of a car following the line.
It explains the relevant physical basics and the effect vehicle properties have on the optimal racing line and lap time.
A method of estimating the duration of each individual path is presented, along with two optimization methods for minimizing the calculated value: a simple linear algorithm and a genetic algorithm.
Lastly, we implement a program that guides a simulated vehicle on the racing line using Unreal Engine 4.
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