This thesis describes a study on the influence of available computer system sources on the time of a 3D animation drawing in the Cinema 4D program. We analysed the influence of the number of available processor cores and the amount of RAM. Next, we analysed the influence of the complexity of a 3D animation on the consumption of system sources. While analysing the complexity of the animation, we also did a qualitative comparison of obtained results.
Parameters for the system source consumption were overseen with help of the Task manager in Windows operating system. The complexity of the animation was controlled by using different drive settings for the animation drawing. The quality of drawing results was done with a subjective comparison of individual image drawings.
Results were presented in form of tables and charts. We came to the conclusion that the time of drawing is inversely proportional to the number of available cores, while the quality of the image stays the same. As the analysis of the influence of the amount of RAM on the time of drawing during the drawing itself was not successful, we provided the data on the highest consumption of RAM for each individual drawing.
Taking into account the results of the analysis, we made a subjective estimate for the optimal combination of drawing parameters to achieve the desired quality of 3D animation drawing for the given scene and available hardware.
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