This document presents the entire process of making a photorealistic 3D architectural visualization based on a private idea with the final display in virtual reality with the use of Unreal Engine and open source 3D program - Blender.
The basic architectural structure is created using properties of hexagon and 3D modeling, resulting in the formation of a geodesic sphere. This sphere is then transformed into prefabricated architectural building, featuring an innovative hexagonal pattern cut. With different principles of creating materials the 3D object turns into photorealistic image with a suitable placement in nature.
For an even better presentation, the object is placed in virtual world in which the user has the opportunity, with help of glasses and hand controllers, to view the architecture from different angles, whether during the day or at night. Final form of application is created based on feedback of test users.
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