izpis_h1_title_alt

Fotorealistično 3D oblikovanje arhitekturnega objekta s pregledom v virtualni resničnosti
ID Skvarč Božič, Aljaž (Author), ID Bovcon, Narvika (Mentor) More about this mentor... This link opens in a new window

.pdfPDF - Presentation file, Download (36,58 MB)
MD5: BF7C7B7ED1B99400946E0718298848B1

Abstract
V tem dokumentu je predstavljen celoten postopek izdelave fotorealisitčne 3D arhitekturne vizualizacije s končnim prikazom v virtualni resničnosti s pomočjo programa Blender in Unreal Engine. Z uporabo lastnosti šestkotnika in 3D modeliranja je ustvarjena osnovna struktura arhitekturnega objekta, t. i. geodezična krogla, ki je nato z inovativnim razrezom spremenjena v montažni arhitekturni objekt. Z različnimi načini ustvarjanja materialov 3D objekt pridobi fotorealisitčno podobo s prepričljivo umestitvijo v naravno okolje. Za še boljšo predstavitev je objekt postavljen v navidezni svet, v katerem ima uporabnik možnost, s pomočjo očal in ročnih krmilnikov, pregledati objekt iz različnih zornih kotov, bodisi podnevi ali ponoči. Končna aplikacija je prilagojena glede na povratne informacije testnih uporabnikov.

Language:Slovenian
Keywords:3D oblikovanje, fotorealizem, arhitektura, virtualna resničnost, VR, Blender, Unreal Engine
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FE - Faculty of Electrical Engineering
Year:2024
PID:20.500.12556/RUL-158215 This link opens in a new window
COBISS.SI-ID:197424643 This link opens in a new window
Publication date in RUL:30.05.2024
Views:321
Downloads:72
Metadata:XML DC-XML DC-RDF
:
Copy citation
Share:Bookmark and Share

Secondary language

Language:English
Title:Photorealistic 3D design of an architectural object with an overview in virtual reality
Abstract:
This document presents the entire process of making a photorealistic 3D architectural visualization based on a private idea with the final display in virtual reality with the use of Unreal Engine and open source 3D program - Blender. The basic architectural structure is created using properties of hexagon and 3D modeling, resulting in the formation of a geodesic sphere. This sphere is then transformed into prefabricated architectural building, featuring an innovative hexagonal pattern cut. With different principles of creating materials the 3D object turns into photorealistic image with a suitable placement in nature. For an even better presentation, the object is placed in virtual world in which the user has the opportunity, with help of glasses and hand controllers, to view the architecture from different angles, whether during the day or at night. Final form of application is created based on feedback of test users.

Keywords:3D modeling, photorealism, architecture, virtual reality, VR, Blender, Unreal Engine

Similar documents

Similar works from RUL:
Similar works from other Slovenian collections:

Back