Technology plays a significant role in improving the learning process in music schools, both in terms of motivating music students and maintaining their interest in music, as well as in achieving effectiveness in teaching music theory. The presence of technology enables the creation of interactive and visually appealing learning materials that stimulate curiosity and increase students' motivation. Providing motivation for learning and regular practice is essential for successful progress. Therefore, it is crucial to provide appropriate tools for learning music theory and regular practice to contribute to sustaining students' interest in music, which tends to decline over the years. The problem of reduced motivation and inconsistency among music students is a common issue, and technology proves to be a key tool in addressing this challenge. Gamification, as one of the approaches to solving this problem, is presented as a solution to increase learning motivation, engagement, and personalization of the learning process. This thesis presents the development of a new feature called ``Reverse Rhythmic Dictation'' within the existing mobile application Trubadur, which combines gamification and modern methods of learning music theory as a practical example of improving the learning process and potential for increasing motivation among students. The aim of the thesis is to implement a new functionality for rhythmic training that enables better practice of rhythmic patterns and provides immediate feedback to students. The importance of technology in enhancing music education and promoting students' interest and motivation to learn music theory is emphasized.
The research examined the use of the new ``Reverse Rhythmic Dictation'' feature in the Trubadur application, involving 15 participants. The research results were obtained using the UEQ (User Experience Questionnaire), which measures six dimensions of user experience: attractiveness, efficiency, perspicuity, dependability, stimulation, and novelty. The results showed that the implemented new feature ``Reverse Rhythmic Dictation'' in the Trubadur application received positive ratings in most user experience dimensions. Participants recognized its high attractiveness, efficiency, dependability, and novelty. Although there were somewhat diverse opinions regarding perspicuity and stimulation, the overall picture is positive. The potential of the functionality was mainly recognized in the opportunity to learn rhythm in different ways, improve rhythmic accuracy, and engage in interactive practice. Users see the application as an opportunity for home practice and improving individual rhythmic skills. The application has the potential to meet the diverse needs of users and educators if it is adapted to a variety of methods and age groups.
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