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Razvoj novih didaktičnih prijemov za ritmični trening glasbene teorije z zajemom zvoka za platformo Trubadur
ID Klun, Žiga (Author), ID Pesek, Matevž (Mentor) More about this mentor... This link opens in a new window

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Abstract
Tehnologija ima pomembno vlogo pri izboljševanju učnega procesa v glasbenih šolah, tako na področju spodbujanja motivacije med učenci glasbe in ohranjanju zanimanja za glasbo, kot tudi v okviru doseganja učinkovitosti pri poučevanju glasbene teorije. Prisotnost tehnologije omogoča ustvarjanje interaktivnih in vizualno privlačnih učnih vsebin, ki spodbujajo radovednost in povečujejo motivacijo učencev. Prav zagotavljanje motivacije za učenje in redno izvajanje vaj imata namreč bistveno vlogo pri uspešnem napredovanju. Zaradi navedenega je temeljnega pomena, da se za učenje glasbene teorije in redno vadbo zagotovi ustrezna orodja na tem področju in s tem pripomore k ohranjanju interesa za glasbo, ki pri učencih skozi različna šolska leta upada. Problem zmanjšane motivacije in pomanjkanja stalnosti učencev v glasbenem izobraževanju je pogost pojav, pri čemer se tehnologija izkaže kot ključno orodje za reševanje tega izziva. Igrifikacija, kot eden izmed pristopov reševanja tega problema, je predstavljena kot rešitev za povečanje učne motivacije, vključenosti in personalizacije učnega procesa. V diplomskem delu je predstavljen razvoj nove funkcionalnosti »inverzni ritmični narek« v okviru obstoječe mobilne aplikacije Trubadur, ki združuje igrifikacijo in sodobne metode učenja glasbene teorije, kot praktičen primer izboljšanja učnega procesa in potenciala za izboljšanje motivacije pri učencih. Cilj naloge je implementacija nove funkcionalnosti za ritmični trening, ki omogoča boljšo vadbo ritmičnih vzorcev in nudi takojšnje povratne informacije učencem. Poudarjen je pomen tehnologije pri izboljšanju glasbenega izobraževanja ter spodbujanju zanimanja in motivacije učencev za učenje glasbene teorije. V raziskavi je bila preučena uporaba nove funkcionalnosti ``Inverzni ritmični narek'' v aplikaciji Trubadur, v kateri je sodelovalo 15 posameznikov. Rezultati raziskave so bili pridobljeni z uporabo anketnega vprašalnika UEQ (User Experience Questionnaire), ki meri šest dimenzij uporabniške izkušnje: privlačnost, učinkovitost, preglednost, zanesljivost, stimulativnost in novost. Rezultati so pokazali, da je implementirana nova funkcionalnost ``Inverzni ritmični narek'' v aplikaciji Trubadur prejela pozitivne ocene glede večine meril uporabniške izkušnje. Udeleženci so prepoznali visoko privlačnost, učinkovitost, zanesljivost in novost te funkcionalnosti. Kljub nekoliko raznolikim mnenjem glede preglednosti in stimulativnosti, je skupna slika pozitivna. Potencial funkcionalnosti je bil prepoznan predvsem v možnosti učenja ritma na različne načine, izboljšanju natančnosti ritma in interaktivni vadbi. Uporabniki vidijo aplikacijo kot priložnost za vadbo doma in izboljšanje ritmičnih spretnosti posameznika. Aplikacija ima potencial za zadovoljevanje različnih potreb uporabnikov in pedagogov, če se jo prilagodi raznolikosti metod in starostnim skupinam.

Language:Slovenian
Keywords:aplikacija, inverzni ritmični narek, učenje glasbene teorije, igrifikacija, tehnologija, motivacija, UEQ
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2023
PID:20.500.12556/RUL-150179 This link opens in a new window
COBISS.SI-ID:168298499 This link opens in a new window
Publication date in RUL:14.09.2023
Views:338
Downloads:34
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Secondary language

Language:English
Title:Development of new didactic approaches for rhythmic training in music theory with sound capture for the Trubadur platform
Abstract:
Technology plays a significant role in improving the learning process in music schools, both in terms of motivating music students and maintaining their interest in music, as well as in achieving effectiveness in teaching music theory. The presence of technology enables the creation of interactive and visually appealing learning materials that stimulate curiosity and increase students' motivation. Providing motivation for learning and regular practice is essential for successful progress. Therefore, it is crucial to provide appropriate tools for learning music theory and regular practice to contribute to sustaining students' interest in music, which tends to decline over the years. The problem of reduced motivation and inconsistency among music students is a common issue, and technology proves to be a key tool in addressing this challenge. Gamification, as one of the approaches to solving this problem, is presented as a solution to increase learning motivation, engagement, and personalization of the learning process. This thesis presents the development of a new feature called ``Reverse Rhythmic Dictation'' within the existing mobile application Trubadur, which combines gamification and modern methods of learning music theory as a practical example of improving the learning process and potential for increasing motivation among students. The aim of the thesis is to implement a new functionality for rhythmic training that enables better practice of rhythmic patterns and provides immediate feedback to students. The importance of technology in enhancing music education and promoting students' interest and motivation to learn music theory is emphasized. The research examined the use of the new ``Reverse Rhythmic Dictation'' feature in the Trubadur application, involving 15 participants. The research results were obtained using the UEQ (User Experience Questionnaire), which measures six dimensions of user experience: attractiveness, efficiency, perspicuity, dependability, stimulation, and novelty. The results showed that the implemented new feature ``Reverse Rhythmic Dictation'' in the Trubadur application received positive ratings in most user experience dimensions. Participants recognized its high attractiveness, efficiency, dependability, and novelty. Although there were somewhat diverse opinions regarding perspicuity and stimulation, the overall picture is positive. The potential of the functionality was mainly recognized in the opportunity to learn rhythm in different ways, improve rhythmic accuracy, and engage in interactive practice. Users see the application as an opportunity for home practice and improving individual rhythmic skills. The application has the potential to meet the diverse needs of users and educators if it is adapted to a variety of methods and age groups.

Keywords:application, inverse rhythmic dictation, learning music theory, gamification, technology, motivation, UEQ

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