The aim of the diploma thesis was to research fonts used on different packaging of the board game Dominoes, to analyse them, to create a font inspired by the game and to use created font in the design of packaging. We started our research with a theoretical part, first defining typography and then delving into its meaning. Next, we studied the components of the letters and typeface variations. We have defined the main groups of type and highlighted the problem of type classification today. We discussed the proces of the font design and gave a summary of the definition and history of board games. An overview of Dominoes, their history, origin and style of play concludes the presentation's theorethical part.
The experimental part started with analysis of the fonts, using the theoritical knowledge we gained. We classified different fonts into groups, described them and compared them. The study gave us an insight into the existing fonts and showed us the design characheristics of the letters used for Dominoes packaging. The next step was to sketch and design the font. It was edited in Glyphs. With this we achieved one of the goals of diploma thesis. The font we created was an original way to illustrate the use of the most basic shapes for more complex purposes and to connect letters and board games in a new way. The last step was to design two packaging for the game Dominoes, using the font we created. This was the second and last goal that we accomplished. Through the creation of font and packaging we contributed to the further artistic and design development and also modernisation of the board game image.
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