This Master's thesis contains the theoretical and the empirical parts, which are not strictly separated as both of them are interdependent. The theoretical part is the basis of the research, and contains three sets: online teaching, theatre, and the theory of art with the main role of art variables in kamishibai cards. The empirical part was conducted through theory and the author's art work; we achieved a virtual performance of kamishibai theatre, suitable for working with high school students during the era of distance education in the Covid19 epidemic. We defined the mechanisms of kamishibai, and answered the first and the second research questions: »What are the mechanisms - elements of kamishibai performances that can be digitized?« The purpose of digitizing wasn’t reaching a high artistic theatre perspective/experience but to explain visual arts in high school during the period of distance education. The empirical part was supported by pedagogical methodology; we presented a formal art analysis of students' illustrations, and an analysis of their answers to our survey. On this basis, we were able to answer the next research question: »What is the response of students to kamishibai and the digitalization of kamishibai?« In the second empirical part, we opened the discourse with interviews of professional kamishibai actors, and answered the following research question: »What is the response of the members of the Slovenian Association of Kamishibai to the idea of digitizing the kamishibai theatre?« Based on the collected data, we answered the last research question and incorporated it into the thesis which will make an important contribution to understanding the digitization of kamishibai.
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