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Digitalizacija kamišibaja in izobraževanje na daljavo
ID Plavec, Jure (Author), ID Selan, Jurij (Mentor) More about this mentor... This link opens in a new window, ID Sitar Cvetko, Jelena (Comentor)

URLURL - Presentation file, Visit http://pefprints.pef.uni-lj.si/6979/ This link opens in a new window

Abstract
Magistrsko delo vsebuje teoretični, praktični in empirični del, ki niso strogo ločeni, saj so med seboj soodvisni, prepletajoči in tvorijo celoto. Teoretični del je temeljna podlaga za raziskovanje in vsebuje tri sklope: spletno poučevanje, gledališče in likovno teorijo s poudarkom na vlogi likovnih spremenljivk v kamišibaj sliki. V praktičnem delu sem preko teorije in avtorskega likovnega dela dosegel virtualno predstavo kamišibaj gledališča, primerno za delo z dijaki na daljavo v obdobju epidemije covid-19. Opredelil sem mehanizme kamišibaja in odgovoril na prvo in drugo raziskovalno vprašanje: »Kateri so mehanizmi – elementi kamišibaj predstave, ki jih lahko digitaliziramo?« in »Ali je mogoče doseči digitalizacijo kamišibaj predstave?« Digitalizacije kamišibaja kot didaktičnega pripomočka smo se z dijaki lotili z namenom utrjevanja snovi pri likovni umetnosti v srednji šoli na daljavo in ne zaradi višje umetniške plati gledališča. Empirični del oziroma likovnodidaktično področje sem podprl s pedagoško metodologijo; prikazal sem analizo anketnih vprašalnikov, formalno likovno analizo izbranih likovnih del ter odgovoril na tretje raziskovalno vprašanje: »Kakšen je odziv učencev na kamišibaj in digitalizacijo kamišibaja?« Na koncu sem vključil kvalitativno raziskavo v obliki intervjuja izbranih kamišibajkarjev, članov Društva kamišibaj Slovenija. Z intervjuji sem odprl diskurz in odgovoril na raziskovalno vprašanje: »Kakšen je odziv kamišibajkarja Društva kamišibajkarjev Slovenije na idejo digitalizacije kamišibaja?« Na podlagi zbranih podatkov sem odgovoril na zadnje raziskovalno vprašanje: »Ali je digitaliziran kamišibaj še kamišibaj?« in vse tri sklope povezal v razumno celoto, ki bo pripomogla k razumevanju digitalizacije kamišibaja, prednosti in slabosti te možnosti.

Language:Slovenian
Keywords:likovna umetnost
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:PEF - Faculty of Education
Year:2021
PID:20.500.12556/RUL-132238 This link opens in a new window
COBISS.SI-ID:81121283 This link opens in a new window
Publication date in RUL:19.10.2021
Views:783
Downloads:153
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Secondary language

Language:English
Title:Digitization of Kamishibai and distance education
Abstract:
This Master's thesis contains the theoretical and the empirical parts, which are not strictly separated as both of them are interdependent. The theoretical part is the basis of the research, and contains three sets: online teaching, theatre, and the theory of art with the main role of art variables in kamishibai cards. The empirical part was conducted through theory and the author's art work; we achieved a virtual performance of kamishibai theatre, suitable for working with high school students during the era of distance education in the Covid19 epidemic. We defined the mechanisms of kamishibai, and answered the first and the second research questions: »What are the mechanisms - elements of kamishibai performances that can be digitized?« The purpose of digitizing wasn’t reaching a high artistic theatre perspective/experience but to explain visual arts in high school during the period of distance education. The empirical part was supported by pedagogical methodology; we presented a formal art analysis of students' illustrations, and an analysis of their answers to our survey. On this basis, we were able to answer the next research question: »What is the response of students to kamishibai and the digitalization of kamishibai?« In the second empirical part, we opened the discourse with interviews of professional kamishibai actors, and answered the following research question: »What is the response of the members of the Slovenian Association of Kamishibai to the idea of digitizing the kamishibai theatre?« Based on the collected data, we answered the last research question and incorporated it into the thesis which will make an important contribution to understanding the digitization of kamishibai.

Keywords:visual art

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