The presented diploma thesis addresses movement of balls — projectile motion, collisions, rolling with and without slipping. Thesis is based on the understanding of physical
laws and equations of motion and on how to solve them using numerical integration.
The goal of the thesis is to develop a boule-game simulation software. The core function of software is displaying realistic conditions of ball movement at boule-game and
explaining acquired results with the help of images and graphs. Making of the program
and implementation of pre-displayed theoretical foundations is presented in detail. All
used functions are described and explained. Results of the thesis are programming
code, that simulates motion of multiple ball sand analyses their paths, as well as animation of balls’ movement.
Programming was done in programming language Python and animation in rendering
software Blender.
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