The thesis describes the development of an application designed to promote tourist attractions through the use of virtual reality technologies. In order to implement the application, it is absolutely necessary to capture omnidirectional videos, which is why the technology that is used to produce 360-degree videos is also described in the thesis.
There are several different ways to interact with the virtual environment. The thesis includes the implementation of two. An experiment was carried out, the results of which were supposed to give feedback on which way of interacting would be the most appropriate. During the development process, an idea of using the application in the field of tourism was formed.
In the theoretical part of the thesis, there is an overview of the history of the virtual reality technology, an overview of the devices that are used to display the virtual environment, as well as the overall operation of the virtual reality technology. Besides that, there is also a description of the omnidirectional video technology and the devices that are used to produce these videos. The practical part describes the development process of the application and the implementation of interactivity methods. The last part presents the experiment and includes the interpretation of the results.
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