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Predstavitev turističnih znamenitosti z uporabo aplikacije navidezne resničnosti
ID LULIK, MATIC (Author), ID Pogačnik, Matevž (Mentor) More about this mentor... This link opens in a new window

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Abstract
Diplomsko delo zajema opis izdelave aplikacije, namenjene promociji turističnih znamenitosti z uporabo tehnologij navidezne resničnosti. Za realizacijo aplikacije je bilo potrebno zajeti vsesmerne video posnetke, tako da je v nalogi obravnavana tudi tehnologija 360-stopinjskih video posnetkov. Za interakcijo z navideznim svetom obstaja več različnih načinov, pri čemer sta v diplomski nalogi vključena dva. Izveden je bil eksperiment na podlagi katerega so bili pridobljeni rezultati za analizo implementiranih in razvoj morebitnih ustreznejših načinov interakcije. Ob razvoju aplikacije so se pojavile nove ideje o dejanski uporabi aplikacije na področju turizma. V teoretičnem delu diplomske naloge je opravljen pregled zgodovine tehnologije navidezne resničnosti, pregled naprav za prikaz navidezne resničnosti in splošno delovanje tehnologije navidezne resničnosti. Poleg tega je opisana tudi tehnologija vsesmernih video posnetkov in naprav za zajem le-teh. V praktičnem delu je opisan postopek izdelave aplikacije in implementacija načinov interaktivnosti. V zadnjem delu je predstavljen eksperiment in interpretacija rezultatov.

Language:Slovenian
Keywords:navidezna resničnost, vsesmerni video posnetki, interakcija z navideznim okoljem, UEQ
Work type:Undergraduate thesis
Organization:FE - Faculty of Electrical Engineering
Year:2020
PID:20.500.12556/RUL-117592 This link opens in a new window
Publication date in RUL:17.07.2020
Views:907
Downloads:482
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Secondary language

Language:English
Title:Presentation of tourist attractions using a virtual reality application
Abstract:
The thesis describes the development of an application designed to promote tourist attractions through the use of virtual reality technologies. In order to implement the application, it is absolutely necessary to capture omnidirectional videos, which is why the technology that is used to produce 360-degree videos is also described in the thesis. There are several different ways to interact with the virtual environment. The thesis includes the implementation of two. An experiment was carried out, the results of which were supposed to give feedback on which way of interacting would be the most appropriate. During the development process, an idea of using the application in the field of tourism was formed. In the theoretical part of the thesis, there is an overview of the history of the virtual reality technology, an overview of the devices that are used to display the virtual environment, as well as the overall operation of the virtual reality technology. Besides that, there is also a description of the omnidirectional video technology and the devices that are used to produce these videos. The practical part describes the development process of the application and the implementation of interactivity methods. The last part presents the experiment and includes the interpretation of the results.

Keywords:virtual reality, omnidirectional videos, interaction with the virtual environment, UEQ

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