Nowadays 3D modeling has a lot of influence. Because 3D models are used everywhere from games and movies, to apps on our phones, we are exposed to them practically every day. There is a lot of 3D modeling software in existence, some are designed for specific jobs, while others
are more all-rounded. One of the most commonly used 3D modelling techniques is polygonal modeling. For our thesis work, we will use Blender software and polygonal modeling to create a unique visual of a character named Huskar, used in the game Dota 2. The thesis is composed
of two parts, theoretical and practical. In the theoretical part we intend to summarize the game
and software we will be using. We will also quickly describe some of the techniques that are used in polygonal modeling and describe the process of creating a 3D model from sketch to completion. The practical part contains the steps of creating the final model. We will describe how we modeled the items, assigned and bound them to the character animation rig, how we created the textures and how we tested the completed models in the game. The final product of our thesis are five 3D models for a character from a game called Dota 2, which we can use in game.
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