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Aplikacija za gamifikacijo mobilnega učenja
ID ŠPEHAR, SIMON (Author), ID Zrnec, Aljaž (Mentor) More about this mentor... This link opens in a new window

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MD5: 4C07762A9C5E6C1471C2C31410F8AB08
PID: 20.500.12556/rul/a0e2d512-417f-4a59-af6e-5b1937dcecdb

Abstract
Mobilno učenje je nekaj s čimer se dandanes, namensko ali nenamensko, sreča večina ljudi pri uporabi mobilnih naprav. Za kaj pravzaprav gre, oziroma kaj predstavlja mobilno učenje, predstavimo v prvem delu diplomske naloge, kjer se vrnemo na začetke mobilnega učenja, ter razložimo pogoje za mobilno učenje. Predstavimo tudi različne načine dostopa do mobilnih učnih vsebin. Motivacija pri uporabi takšnega učenja ima pomembno vlogo, saj želimo ponuditi uporabniško izkušnjo, s katero uporabnika prepričamo, da aplikacijo uporabi večkrat in, da ta zanj ostane zanimiva. Slednji problem rešuje t.i. gamifikacija. V nadaljevanju opišemo elemente gamifikacije in s primerom pokažemo kako jih lahko vključimo v naš sistem. Opisali bomo funkcije mobilnih naprav, ki jih lahko izkoristimo za še boljšo uporabniško izkušnjo v naši aplikaciji. V drugem delu diplomske naloge se posvetimo izdelavi aplikacije za mobilno učenje, ki uporablja elemente gamifikacije. Razložili bomo proces razvoja takšnega sistema, katere tehnologije smo uporabili ter prikazali delovanje mobilne in spletne aplikacije.

Language:Slovenian
Keywords:mobilno učenje, gamifikacija, mobilna aplikacija, spletna aplikacija, PHP, Javascript, Laravel, Ionic, REST
Work type:Bachelor thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2018
PID:20.500.12556/RUL-99403 This link opens in a new window
Publication date in RUL:23.01.2018
Views:1567
Downloads:621
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Secondary language

Language:English
Title:Gamified mobile learning application
Abstract:
Mobile learning is something that most people today use when using mobile devices, whether intentionally or unintentionally. In the first part of the thesis, we return to the beginnings of mobile learning and present what mobile learning actually is. We also present various ways of accessing mobile learning content. Motivation in mobile learning activities plays an important role, since we want to keep it interesting for the users so they don't stop using it. The latter problem solves the so-called gamification. We continue describing the elements of gamification and, by way of example, show how we can integrate them into our system. We will describe the features of mobile devices that can be utilized for an even better user experience in our application. The second part of thesis is devoted to the development of a mobile learning application that uses elements of gamification. We will explain the development process of such a system, which technologies we have used and the operation of mobile and web application.

Keywords:mobile learning, gamification, mobile application, web application, PHP, Javascript, Laravel, Ionic, REST

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