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Uporaba fizike v računalniški animaciji
ID Muhič, Kristina (Author), ID Meža, Marko (Mentor) More about this mentor... This link opens in a new window

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PID: 20.500.12556/rul/e21922d6-b69b-43e8-b79c-3b7e390f51df

Abstract
V diplomskem delu je predstavljen napredek računalniške animacije v zadnjih dvajsetih letih. Diplomsko delo je razdeljeno na dva dela – v prvem so razložene osnove, sledita pregled ustvarjalcev na področju računalniške animacije za mlajše občinstvo, tako v domačem kot tudi svetovnem merilu, in razlaga, kaj pravzaprav pomeni fizika v kombinaciji z animacijo. Drugi del obsega postopek izdelave dveh krajših animacij, od modeliranja do izvoza, postavljenih v enako okolje v programu Blender, in montaže, s pomočjo programov Lightworks in Audacity. Na koncu so predstavljeni rezultati kratke spletne raziskave dojemanja gledalcev ob ogledu animacije, ki ima dodane fizikalne učinke, in animacije, ki je bila ustvarjena s pomočjo vstavljanja ključnih sličic.

Language:Slovenian
Keywords:računalniška animacija, CGI, Blender, fizika v animaciji, modeliranje, upodabljanje, animacija za otroško občinstvo
Work type:Bachelor thesis/paper
Organization:FE - Faculty of Electrical Engineering
Year:2017
PID:20.500.12556/RUL-99024 This link opens in a new window
Publication date in RUL:21.12.2017
Views:2035
Downloads:865
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Secondary language

Language:English
Title:Physics based computer animation
Abstract:
This diploma thesis presents the advancement in computer animation over the last twenty years. The thesis is divided into two parts – the first part explains the basics, followed by a review of creative artists in the field of computer animation for a younger audience, on a domestic and global scale, and an explanation as to what it means to combine physics with animation. The second part covers the process of making two shorter animations, from modelling to exporting, placed in the same environment in the Blender software, and editing, using Lightworks and Audacity software. In the end, it presents the results of a short online survey regarding viewers’ perceptions while watching an animation with added physics-based effects, and an animation created by inserting keyframes.

Keywords:computer animation, CGI, Blender, physically based animation, modeling, rendering, animation for children

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