This diploma thesis presents the advancement in computer animation over the last twenty years. The thesis is divided into two parts – the first part explains the basics, followed by a review of creative artists in the field of computer animation for a younger audience, on a domestic and global scale, and an explanation as to what it means to combine physics with animation. The second part covers the process of making two shorter animations, from modelling to exporting, placed in the same environment in the Blender software, and editing, using Lightworks and Audacity software. In the end, it presents the results of a short online survey regarding viewers’ perceptions while watching an animation with added physics-based effects, and an animation created by inserting keyframes.
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