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Interakcija v okoljih navidezne resničnosti in simulacijska slabost
ID PAJTAK ŠKRABA, ŽIGA (Author), ID Guna, Jože (Mentor) More about this mentor... This link opens in a new window

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PID: 20.500.12556/rul/d88a1e4e-33ab-486d-add1-f2004e9948b3

Abstract
Navidezna resničnost je tehnologija, ki simulira fizično prisotnost uporabnika v imaginarnem okolju in omogoča nadgrajen način doživljanja umetnega sveta. Zaradi tehnološkega napredka gre za eno najbolj razburljivih modernih področij, ki odpirajo ogromno neslutenih možnosti. Uporabniško izkušnjo pa še vedno pestijo nekatere težave, med katerimi je verjetno najbolj razširjena t.i. simulacijska bolezen. Do občutkov nelagodja, ki vodijo do simulacijske bolezni, največkrat pride takrat, kadar vizualni podatki iz simuliranega okolja signalizirajo odsotnost dejanskega gibanja. V takem primeru pride do konflikta med vidnimi, vestibularnimi in proprioceptivnimi čutili. V diplomski nalogi smo opisali kratko zgodovino navidezne resničnosti in glavne vzroke za nastanek simulacijske bolezni. Glavni del opisuje izdelavo mobilne aplikacije za navidezno resničnost. Aplikacija je sestavljena iz labirinta in treh različnih načinov hoje po njem v pogledu iz prve osebe. Uporabniki so aplikacijo testirali in nam preko standardnega vprašalnika za oceno stopnje simulacijske slabosti podali povratne informacije o svojih izkušnjah. Tako smo uspeli zbrati nove podatke o tem, kako bi lahko v prihodnje izboljšali uporabniško izkušnjo v aplikacijah navidezne resničnosti.

Language:Slovenian
Keywords:navidezna resničnost, simulacijska bolezen, uporabniška študija
Work type:Bachelor thesis/paper
Organization:FE - Faculty of Electrical Engineering
Year:2017
PID:20.500.12556/RUL-97586 This link opens in a new window
Publication date in RUL:27.10.2017
Views:1651
Downloads:326
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Secondary language

Language:English
Title:Virtual reality systems interaction and simulator sickness
Abstract:
Virtual reality is a technology that simulates the physical presence of the user in an imaginary environment and provides an upgraded way of experiencing the artificial world. Recent technology advances make it one of the most exciting modern areas that open up unimaginable possibilities. However, the user experience is still plagued by some problems, the most common of which is probably the so-called simulator sickness. The primary feelings of discomfort associated with simulator sickness most often occur when visual information from a simulated environment signals self-motion in the absence of any actual movement. In such a case there is a conflict between the visual, vestibular and proprioceptive senses. In the thesis we described a brief history of virtual reality and the main causes of simulator sickness. The main part describes the creation of a mobile application for virtual reality. The application consists of a maze and three different ways of navigating through it in first person view. Human participants tested the application and gave feedback about their experience via a standardized simulator sickness evaluation questionnaire. Thus we were able to collect new data on how we can improve the user experience for the virtual reality applications in the future.

Keywords:virtual reality, simulator sickness, user study

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