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Odkrivanje šahovskih motivov z analizo očesnih premikov šahista
ID Uršič, Jakob (Author), ID Bratko, Ivan (Mentor) More about this mentor... This link opens in a new window

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MD5: 999426CEE55B5905585BEC41EFE2005A
PID: 20.500.12556/rul/72fac995-bd42-4400-affb-b6b3600ea5e4

Abstract
Ko šahist išče najboljšo potezo v dani poziciji, v mislih preiskuje drevo možnih nadaljevanj partije. Da lahko obvlada veliko kombinatorično zahtevnost tega drevesa, si šahist pomaga z značilnimi šahovskimi motivi, kot so dvojni napadi ali vezave figur. V tem delu poskušamo iz posnetka očesnih premikov šahista med reševanjem problema avtomatsko detektirati motive, ki jih je šahist uporabljal med reševanjem. Razvili smo formulo, ki podatke, pridobljene s sledenjem očesnim premikom med reševanjem problema, pretvori v pripadnosti vnaprej določenim šahovskim motivom, ki se nahajajo v poziciji. Rezultate smo analizirali najprej ročno, ter jih primerjali z retrospekcijami šahistov, izvedenimi po opravljenem poskusu. Nato smo časovne vrste pripadnosti motivom na različne načine prilagodili potrebam strojnega učenja, ter z uporabo nevronske mreže napovedali šahistove odgovore in napovedi ovrednotili. Razvita metoda za določanje pripadnosti motivom deluje zadovoljivo, ni pa odporna na primere, kjer obstaja visoka stopnja medsebojnega prepletanja motivov.

Language:Slovenian
Keywords:strojno učenje, sledenje gibanja očesa, reševanje problemov, modeli človekovega reševanja problema, šahovski motivi, taktični šahovski problemi, šah
Work type:Master's thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2017
PID:20.500.12556/RUL-96741 This link opens in a new window
Publication date in RUL:13.10.2017
Views:2022
Downloads:609
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Secondary language

Language:English
Title:Discovering chess motifs with analysis of chess player's eye movement
Abstract:
When looking for a best move in a given position, a chess player explores in his mind a tree of possible continuations of the game. To cope with a large combinatorial complexity of this tree, the player uses typical chess motifs, such as double attacks or pinned pieces. In this thesis we attempt to automatically detect from the player's eye movement the motifs that the player is using during problem solving. We developed a formula that converts eye tracking data obtained from problem solving, into a degree of membership for predefined chess motifs in the position. Results were analysed and compared with retrospections of chess players, which were obtained immediately after the problem solving experiment. Then the time series of motifs were adjusted in different ways, so they are more convenient to use with machine learning algorithms. We trained a neural network to predict players’ chess moves from their eye movements. The developed method for motif detection seems to work promising, however it has a disadvantage of not being able to perform in positions where very similar motifs exist.

Keywords:machine learning, eye tracking, problem solving, models of human problem solving, chess motifs, tactical chess problems, chess

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