Your browser does not allow JavaScript!
JavaScript is necessary for the proper functioning of this website. Please enable JavaScript or use a modern browser.
Open Science Slovenia
Open Science
DiKUL
slv
|
eng
Search
Browse
New in RUL
About RUL
In numbers
Help
Sign in
Programiranje izobraževalnih iger v programu Unity : diplomsko delo
ID
Brglez, Domen
(
Author
),
ID
Rugelj, Jože
(
Mentor
)
More about this mentor...
,
ID
Zapušek, Matej
(
Comentor
)
URL - Presentation file, Visit
http://pefprints.pef.uni-lj.si/4779/
Image galllery
Abstract
Pri poučevanju nas vedno zanima, kako izboljšati učenje s pomočjo novih učnih metod, ki bi olajšale razumevanje, povečale motivacijo in imele za rezultat poglobljeno znanje. Ena izmed inovativnih metod je poučevanje s pomočjo izobraževalnih računalniških iger. Igre uporabljamo pri poučevanju v situacijah, kjer bi lahko z njimi bolje razložili učno snov, ponudimo učencem varno okolje za eksperimentiranje, simuliramo realne situacije... Prav zato pa je uporaba dobrega okolja za izdelavo igre nujna, saj nam celoten postopek izdelave igre zelo olajša. Eden izmed teh programov je Unity, katerega sem se odločil opisati v diplomski nalogi. Z njim lahko naredimo 2D in 3D igre, sami napišemo programsko kodo, igro pa izvozimo v katerikoli sodobni format. Ker sem se že prej srečal s programom za izdelavo iger (eAdventure), sem najprej program Unity primerjal z njim, nato pa vse stvari, ki se dajo izdelati v njem opisal, kako se naredijo v Unity ter dodal še več uporabnih stvari za izdelavo kvalitetnejše igre. Unity ima možnost programiranja kode in skript, zato sem še prej izluščil bistvene stvari programskega jezika C#, ter nekaj njegovih sintaktičnih značilnosti. Končna diplomska naloga se izkaže kot nekakšen vodič (guide) za vse, ki si želijo ustvarjati (izobraževalne) računalniške igre in so se prvič srečali s programom Unity.
Language:
Slovenian
Keywords:
eAdventure
,
Unity
,
izobraževalne igre
,
C#
Work type:
Bachelor thesis/paper
Typology:
2.11 - Undergraduate Thesis
Organization:
PEF - Faculty of Education
Publisher:
[D. Brglez]
Year:
2017
Number of pages:
27 str.
PID:
20.500.12556/RUL-96382
UDC:
004(043.2)
COBISS.SI-ID:
11741001
Publication date in RUL:
02.10.2017
Views:
2626
Downloads:
370
Metadata:
Cite this work
Plain text
BibTeX
EndNote XML
EndNote/Refer
RIS
ABNT
ACM Ref
AMA
APA
Chicago 17th Author-Date
Harvard
IEEE
ISO 690
MLA
Vancouver
:
Copy citation
Share:
Secondary language
Language:
English
Title:
Designing educational video games in Unity
Abstract:
We are always trying to improve learning process by finding new ways to increase motivation, make things easier to understand and last but not least to get better learning results. One method to do that is by creating educational video games. Video games are used in situations that can explain certain situations better, where we can make safe environment for students to experiment new things, to simulate real life situations and last but not least to increase their motivation in learning process. That is the main reason to use a good program when creating video games. One of these programs is Unity, which is described in this diploma. 2D and 3D games can be created in Unity, we can write our own scripts and do the programming. Games can be exported to every nowadays platform. In the beginning I made a comparison to a known program which I used before called eAdventure. Then all the things that can be made in eAdventure are made in Unity with specific upgrades. Because of programming function in Unity I made some basic description of C# programming language and some specific syntax. Diploma in general turned out to be sort of a guide for all of those who want to create (educational) video games but they never worked with Unity.
Keywords:
computer game
,
računalniška igra
Similar documents
Similar works from RUL:
Similar works from other Slovenian collections:
Back