The main purpose of this diploma thesis is to create a virtual environment with a combination of two programs: Blender, where we created the 3D models, and Unity, where we created a virtual environment and integrated the 3D models. The created end-result can be observed with the Google Cardboard VR glasses.
The diploma work is divided into a theoretical and a practical part.
In the first part, we define virtual reality (VR), discuss its beginnings and important events which significantly influenced its development. In addition, we described the advantages and disadvantages as well as some examples of where VR is used.
In the practical part, we describe the key steps for building a VR environment on the Unity platform and the integration process of 3D models which were previously made in the program Blender. We describe where in the process we need to pay special attention. Finally, Unity, Blender and Google CardBoard VR glasses are briefly discussed.
Lastly, we described the process of creating a mobile application for Android mobile phones and the process in which we connect a mobile phone to the program Unity. Both methods allow us to see the virtual world through Google Cardboard VR glasses.
Google Cardboard makes it possible to watch the constructed VR environment - to walk outside and inside of our 3D models.
The goal of this VR environment is to archive the user’s feeling of immersion. For immersion, it is very important to include movement, because without it the environment quickly becomes boring and uninteresting. We added some basic movement to our virtual environments (the view is changed by moving the computer mouse), but we could add more complex movement (the view changes with changing the position of the body).
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