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Postopek integracije 3D modela v navidezno resničnost
ID Port, Darja (Author), ID Lazar, Mihael (Mentor) More about this mentor... This link opens in a new window

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MD5: A281DA83BF1719E6EFFAE3BB3E9AF1EC
PID: 20.500.12556/rul/ba0a9f85-80be-4e13-a543-fced7970a820

Abstract
Cilj diplomske naloge je oblikovanje navideznega okolja s kombinacijo dveh programov – Blenderja, v katerem smo izdelali 3D modele, in Unity, v katerem smo ustvarili navidezno okolje in vanj integrirali 3D modele. Končni rezultat si lahko ogledamo preko VR-očal Google Cardboard. Diplomska naloga je razdeljena na dva dela: teoretični in praktični del. V prvem, teoretičnem delu je podana razlaga, kako strokovnjaki, industrija itd. razumejo navidezno resničnost (angl. virtual reality oz. VR) in kako jo opredeljujejo. Podana je časovnica z dogodki in izumi, ki so pomembno vplivali na razvoj obstoječih VR-tehnologij. Analizirali smo tudi prednosti in slabosti navidezne resničnosti s pomočjo primerov uporabe tovrstnih tehnologij. Drugi, praktični del podaja ključne korake, ki jih moramo upoštevati pri izdelavi VR-okolja v programu Unity, in primere našega pristopa k izdelavi navideznega okolja. Nato smo opisali postopek integracije v Blenderju modeliranega 3D modela v VR-okolje in na kaj moramo biti pozorni pri prenosu elementov med uporabljenima programoma. Na kratko smo opisali tudi programa Unity in Blender ter VR-očala Google CardBoard. Na koncu sta opisana postopka izdelave mobilne aplikacije za operacijski sistem Android ter povezave mobilnega telefona in programa Unity. Oba načina nam omogočata ogled navideznega sveta preko VR-očal Google Cardboard. Očala Google Cardboard so nam omogočila ogled našega navideznega okolja ter sprehod po okolici in notranjosti našega 3D modela. Naš cilj je bil doseči občutek potopitve v okolje. Pri ustvarjanju VR-okolja je za dosego potopitve zelo pomembno gibanje. Če ga ni, postane okolje hitro dolgočasno in nezanimivo. V naše navidezno okolje smo dodali osnovno gibanje (pogled spreminjamo s premikanjem računalniške miške), lahko pa bi tudi kompleksnejše gibanje (pogled spreminjamo s spreminjanjem položaja telesa).

Language:Slovenian
Keywords:Navidezna resničnost, VR-okolje, 3D model, Unity, Blender, Google Cardboard
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2017
PID:20.500.12556/RUL-95390 This link opens in a new window
Publication date in RUL:20.09.2017
Views:2148
Downloads:384
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Secondary language

Language:English
Title:The process of integration of a 3D model into virtual reality
Abstract:
The main purpose of this diploma thesis is to create a virtual environment with a combination of two programs: Blender, where we created the 3D models, and Unity, where we created a virtual environment and integrated the 3D models. The created end-result can be observed with the Google Cardboard VR glasses. The diploma work is divided into a theoretical and a practical part. In the first part, we define virtual reality (VR), discuss its beginnings and important events which significantly influenced its development. In addition, we described the advantages and disadvantages as well as some examples of where VR is used. In the practical part, we describe the key steps for building a VR environment on the Unity platform and the integration process of 3D models which were previously made in the program Blender. We describe where in the process we need to pay special attention. Finally, Unity, Blender and Google CardBoard VR glasses are briefly discussed.  Lastly, we described the process of creating a mobile application for Android mobile phones and the process in which we connect a mobile phone to the program Unity. Both methods allow us to see the virtual world through Google Cardboard VR glasses. Google Cardboard makes it possible to watch the constructed VR environment - to walk outside and inside of our 3D models. The goal of this VR environment is to archive the user’s feeling of immersion. For immersion, it is very important to include movement, because without it the environment quickly becomes boring and uninteresting. We added some basic movement to our virtual environments (the view is changed by moving the computer mouse), but we could add more complex movement (the view changes with changing the position of the body).

Keywords:Virtual reality, VR environment, 3D model, Unity, Blender, Google Cardboard

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