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Trening z uporabo navidezne resničnosti
ID Česnik, Blaž (Author), ID Zrnec, Aljaž (Mentor) More about this mentor... This link opens in a new window

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MD5: D20F4D54FC23650AE969CAC9DA5045CA
PID: 20.500.12556/rul/6aadbfbe-404a-40b1-b4d9-bc89492102cd

Abstract
Diplomsko delo zajema izdelavo 3D grafike v stereoskopskem pogledu. Aplikacija uporabniku omogoča učenje pravilne izvedbe telovadnih vaj s pomočjo mobilnih VR očal. Uporabnik lahko izbira med učenjem dveh sklopov vaj. V prvem sklopu nam moški 3D model z osmimi vajami prikaže, kako se pravilno pripraviti na trening z raztegovanjem določenih mišic, v drugem pa nam pokaže šest krepilnih vaj za trebušne mišice. Med uporabo aplikacije se lahko premikamo po prostoru in tako opazujemo izvedbo iz različnih zornih kotov. 3D model trenerja smo animirali s pomočjo programa Blender, celotno aplikacijo pa smo razvili v programu Unity s pomočjo Googlovih SDK orodji za platformo Cardboard.

Language:Slovenian
Keywords:mobilna aplikacija, navidezna resničnost, 3D svet, Unity, Blender
Work type:Bachelor thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2017
PID:20.500.12556/RUL-94587 This link opens in a new window
Publication date in RUL:05.09.2017
Views:2605
Downloads:693
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Secondary language

Language:English
Title:Training using virtual reality
Abstract:
The thesis consist of an application which is based on stereoscopic 3D gaphics. With the use of VR goggles, its function allows the user to learn the correct gym exercises. The application allows the user to choose between two sets of exercises. In the first set of exercises the 3D male model shows how to properly prepare for training by stretching certain muscles, while the second set consist of six exercises for abdominal muscles with the purpose to improve your core strength. It is possible for the user to move around the room and observe from different angles. 3D male model was animated with Blender while the application was developed by using Unity with the help of Google SDK tools for Cardboard platform.

Keywords:mobile application, virtual reality, Unity, 3D world, Blender

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