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Interaktivna vizualizacija prostorskih podatkov v Unity3D
ID SMRKOLJ KOŽELJ, NEJC (Author), ID Marolt, Matija (Mentor) More about this mentor... This link opens in a new window

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PID: 20.500.12556/rul/16e43e9a-749f-4780-92f4-ff3b82ab6896

Abstract
V diplomski nalogi smo implementirali prototip interaktivne vizualizacije 3D terena Slovenije. Skupaj smo povezali LiDAR višinske podatke v obliki višinskih slik in ortofoto posnetke, ki smo jih pridobili s strežnikov Agencije Republike Slovenije za okolje. Prototip smo implementirali v pogonu Unity3D s programskim jezikom C#. Za uspešno interaktivno vizualizacijo smo implementirali več podpornih sistemov. Teren Slovenije smo razdelili na več plošč, pri čemer je vsaka plošča sestavljena iz metapodatkov in terena. Teren generiramo iz višinskih slik in ortofoto posnetkov. Za poravnavo višinskih slik in ortofoto posnetkov smo implementirali metodo za poravnavo z odmikom in sistem kontrolnih točk. Zaradi velike količine plošč smo implementirali sistem ločljivostnih nivojev. Bližje kot je kamera terenu, natančnejše plošče uporabimo. Poleg tega s sistemom ločljivostnih nivojev bolje izrabljamo pomnilnik, saj je naenkrat naloženih v pomnilniku manj plošč. Plošče smo povezali v hierarhijo, za kar smo implementirali lastno podatkovno strukturo TreeStructure, ki združuje plošče v mrežo 3x3. Slike smo nalagali in procesirali asinhrono preko korutin in s tem zagotovili odzivnost uporabniškega vmesnika. Za dodatne pohitritve smo vse slike pretvorili v lasten format, ki nam omogoča uporabo hitrejših Unityjevih funkcij.

Language:Slovenian
Keywords:Unity, DOF, Interaktivna, Vizualizacija, Ortofoto, Teren, Slovenija, LIDAR, Ločljivostni nivoji
Work type:Bachelor thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2017
PID:20.500.12556/RUL-92731 This link opens in a new window
Publication date in RUL:30.06.2017
Views:1945
Downloads:600
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Secondary language

Language:English
Title:Interactive visualization of spatial data in Unity3D
Abstract:
In our thesis, we developed a prototype of an interactive 3D terrain visualization of Slovenia. We merged LiDAR data in form of height maps with orthophoto images, which were downloaded from the Slovenian Environment Agency's servers. We developed the prototype in Unity3D with programming language C\#. For successful interactive visualization, we implemented multiple support systems. We divided the terrain into tiles. Each tile consists of metadata and terrain. The terrain was generated from height maps and ortophoto images. For correct alignment, we implemented an offset alignment system and control point system. Because of a high number of tiles, we implemented a level of detail system. The closer the camera is to the terrain, the higher resolution tiles are loaded and shown. The system also helped us with better memory management, as there are fewer tiles loaded in the memory. Tiles are linked together into a hierarchy, which is managed by a data structure called TreeStructure, which is grouping tiles into 3$\times$3 grid. Images were loaded and processed asynchronously, via coroutines, which helped us maintain a responsive user interface. For additional performance gains, all images were converted to a proprietary format, which enabled us to use faster Unity functions.

Keywords:Unity, DOF, Interactive, Visualization, Orthophoto, Terrain, Slovenia, LIDAR, LOD

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