Hunting and animal movement in bigger numbers is very interesting phenomenon, which we are spectating for thousands of years. Studying of hunting and movement technique is reaching back in age of primitive man. Human recreated observed hunting techniques. To increase his hunting success, he imitated observed behaviors and tried to improve it. In the thesis we try to use this approach to create hunting model, which is made with simple rules, similar to wolfs. The simulation is recreated from article R. Escobedo et al (2014), Group size, individual role differentiation and effectiveness of cooperation in a homogeneous group of hunters, DOI: 10.1098/rsif.2014.0204. In thesis we try to compare results, upgrade and improve the algorithm. This techniques are used in various models, simulations, movie and gaming industry.
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