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Miselna igra za platformo Google Cardboard
ID MATIJEVIĆ, MIROSLAV (Author), ID Zrnec, Aljaž (Mentor) More about this mentor... This link opens in a new window

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MD5: 031E23285D5B8E1D2114C92B40E74726
PID: 20.500.12556/rul/93e53c5c-5252-4966-9707-2403c1596151

Abstract
Mobilne naprave, kot so pametni mobilni telefoni, se že dolgo ne uporabljajo zgolj za klicanje in sporočanje. Zadnja leta opažamo velik premik na področju podpore navidezne resničnosti na pametnih telefonih. Vse več je dodatkov in aplikacij, ki pametni telefon spremenijo v napravo, ki omogoča vstop v svet navidezne resničnosti. V diplomskem delu so predstavljene tehnologije za podporo navidezne resničnosti, ter opisan proces razvoja aplikacije za mobilno platformo Android. Aplikacija omogoča igranje igre v navidezni resničnosti, z uporabo Google očal za navidezno resničnost in pametnega mobilnega telefona. V diplomskem delu so prav tako opisana tudi programska orodja, postopki in prijemi, ki so uporabljeni za razvoj aplikacije.

Language:Slovenian
Keywords:navidezna resničnost, Google lepenka, Android, igra, očala, mobilna naprava
Work type:Bachelor thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2017
PID:20.500.12556/RUL-91020 This link opens in a new window
Publication date in RUL:09.03.2017
Views:2158
Downloads:624
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Secondary language

Language:English
Title:Puzzle game for the Google Cardboard platform
Abstract:
Mobile devices, like mobile smartphones, are no longer used only for calling and messaging. Last year’s we see great progress in the field of support for virtual reality on smartphones. More and more add-ons and applications are transforming smartphones into device, which allows entry into the world of virtual reality. In this graduate thesis are presented the technologies to support virtual reality, and describes the process of developing applications for the Android mobile platform. The application allows user to play a game in virtual reality, using Google glasses for virtual reality and smart mobile phone. In the following thesis are also described the software tools, methods and approaches that are used to develop applications.

Keywords:virtual reality, Google Cardboard, Android, game, glasses, mobile device

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