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3D vizualizacija dogajanja na bojišču v okolju Unity
ID
KOS, GAL
(
Author
),
ID
Divjak, Saša
(
Mentor
)
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,
ID
Marolt, Matija
(
Comentor
)
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MD5: 0993F2A3FE6EC7C69CB3E711141D0896
PID:
20.500.12556/rul/0977b248-f684-412a-814e-12246c5fbbc3
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Abstract
V tem diplomskem delu smo s pomočjo programskega jezika C\# implementirali aplikacijo v pogonu Unity, ki omogoča vizualiziranje stanja entitet preko standarda DIS v realnem času. Aplikacija omogoča vizualiziranje dveh tipov entitet, in sicer entitete tipa enote, ki so predstavljene s simbologijo zveze NATO, ter sisteme, ki so predstavljeni s 3D modeli. V okviru projekta smo realizirali dinamično generiranje okolja v dveh dimenzijah s pomočjo satelitskih posnetkov podjetja Google. Okolje je predstavljeno v spletni Mercatorjevi projekciji in je implementirano po principu nivojev podrobnosti. Za pozicioniranje in premikanje entitet je uporabljena aproksimacijska metoda pretvarjanja kartezičnih koordinat v geografske po Bowringu. Poleg osnovnega okolja smo izdelali prototip dinamičnega generiranje terena, na katerega smo aplicirali satelitske posnetke. Podatke o višinah smo pridobili iz podatkovne baze projekta SRTM.
Language:
Slovenian
Keywords:
standard DIS
,
spletna Mercatorjeva projekcija
,
aproksimacijska metoda po Bowringu
,
simulator JCATS
,
projekt SRTM
,
pogon Unity
Work type:
Bachelor thesis/paper
Organization:
FRI - Faculty of Computer and Information Science
Year:
2016
PID:
20.500.12556/RUL-85133
Publication date in RUL:
13.09.2016
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2458
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682
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Language:
English
Title:
3D battlefield visualisation in Unity
Abstract:
In this thesis we have implemented an application in Unity that visualizes states of entities via standard DIS in real time. Our programming language of choice was C\#. The application supports visualizing of two types of entities, namely entity type unit and entity type system. Units are presented with NATO symbology while systems are presented with 3D models. In the scope of the thesis dynamical generation of environment in two dimensions was implemented using Google satellite imagery. The environment is presented in Web Mercator and implemented with Level of detail algorithm. For positioning and movement of the entities Bowring approximation method for transformation from spatial to geographical coordinates was used. In addition to the basic environment we have developed prototype for the dynamical generation of terrain on which satellite imagery was applied. Height data that were used in the prototype was obtained from the database of the project SRTM.
Keywords:
standard DIS
,
Web Mercator
,
Bowring approximation method
,
JCATS
,
Project SRTM
,
Unity
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