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Prenos interaktivnih spletnih vsebin s Flasha na HTML5
ID ČERNIGOJ, ŽIGA (Author), ID Divjak, Saša (Mentor) More about this mentor... This link opens in a new window

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MD5: D3056E76710CBC53FC06788793C06F4C
PID: 20.500.12556/rul/67c5fb52-c858-4598-9a43-2d8cbd1fce72

Abstract
Diplomsko delo se osredotoča na problematiko prenosa interaktivnih Flash aplikacij in iger na HTML5. Raziskali smo možnosti za prehod s Flasha na HTML5. Možnosti smo razdelili na dve glavni množici, pretvorbo obstoječih izdelkov in razvoj od začetka. Na primeru iger za učenje glasbene teorije smo preizkusili po nekaj možnosti iz vsake množice. Igre smo pretvorili s spletnim orodjem Google Swiffy in s programoma Adobe Flash Professional in Adobe Animate. Nekaj iger smo razvili od začetka. Uporabili smo HTML5 igralno ogrodje Phaser, program za ustvarjanje iger Construct 2 in JavaScript knjižnico JCanvas. Odločili smo se, da je za prehod boljši razvoj od začetka z izbranim orodjem. Čeprav je potrebnih več sredstev, nimamo težav z nedelovanjem iger in imamo možnost za izboljšave.

Language:Slovenian
Keywords:Flash, HTML5, spletne igre, interaktivne spletne aplikacije, bogate spletne aplikacije, animacija
Work type:Bachelor thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2016
PID:20.500.12556/RUL-85025 This link opens in a new window
Publication date in RUL:09.09.2016
Views:1709
Downloads:364
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Secondary language

Language:English
Title:Porting interactive web content from Flash to HTML5
Abstract:
The thesis focuses on the issue of transferring or porting Flash-based content to HTML5. We have explored options for moving from Flash to HTML5. Options are divided into two main sets, the conversion of existing products and the development from the beginning. We tested and compared the options on games for learning music theory. Games were converted using online converter Google Swiffy and authoring programs Adobe Flash Professional and Adobe Animate. We have developed a few games from the beginning. We used HTML5 game framework Phaser, game creation program Construct 2 and JavaScript library JCanvas. We concluded that development from the beginning with chosen tools is better option for porting. Although we need more resources, games work and we have an opportunity for improvements.

Keywords:Flash, HTML5, online games, interactive web applications, rich internet applications, animation

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