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Serious computer games in computer science education
ID
Rugelj, Jože
(
Avtor
)
URL - Izvorni URL, za dostop obiščite
http://pefprints.pef.uni-lj.si/id/eprint/3252
Galerija slik
Izvleček
The role and importance of serious computer games in contemporary educational practice is presented in this paper as well as the theoretical fundamentals that justify their use in different forms of education. We present a project for designing and developing serious games that take place within the curriculum for computer science teachers’ education as an independent project work in teams. In this project work students have to use their knowledge in the field of didactics and computer science to develop games. The developed game is tested and evaluated in schools in the framework of their practical training. The results of the evaluation can help students improve their games and verify to which extent specified learning goals have been achieved.
Jezik:
Angleški jezik
Ključne besede:
computer game
,
teacher education
Tipologija:
1.01 - Izvirni znanstveni članek
Organizacija:
PEF - Pedagoška fakulteta
Leto izida:
2015
Št. strani:
7 str.
Številčenje:
Vol. 2, iss. 6
PID:
20.500.12556/RUL-80087
UDK:
004.5:794:37.011.3-051
ISSN pri članku:
2034-8800
DOI:
10.4108/eai.5-11-2015.150613
COBISS.SI-ID:
10834249
Datum objave v RUL:
19.01.2016
Število ogledov:
1758
Število prenosov:
351
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Objavi na:
Gradivo je del revije
Naslov:
Game-Based Learning
Skrajšan naslov:
Game-Based Learn.
Založnik:
ICST
ISSN:
2034-8800
COBISS.SI-ID:
9664073
Sekundarni jezik
Jezik:
Slovenski jezik
Ključne besede:
računalniška igra
,
izobraževanje učiteljev
,
aktivno učenje
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