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Serious computer games in computer science education
ID Rugelj, Jože (Author)

URLURL - Source URL, Visit http://pefprints.pef.uni-lj.si/id/eprint/3252 This link opens in a new window

Abstract
The role and importance of serious computer games in contemporary educational practice is presented in this paper as well as the theoretical fundamentals that justify their use in different forms of education. We present a project for designing and developing serious games that take place within the curriculum for computer science teachers’ education as an independent project work in teams. In this project work students have to use their knowledge in the field of didactics and computer science to develop games. The developed game is tested and evaluated in schools in the framework of their practical training. The results of the evaluation can help students improve their games and verify to which extent specified learning goals have been achieved.

Language:English
Keywords:computer game, teacher education
Typology:1.01 - Original Scientific Article
Organization:PEF - Faculty of Education
Year:2015
Number of pages:7 str.
Numbering:Vol. 2, iss. 6
PID:20.500.12556/RUL-80087 This link opens in a new window
UDC:004.5:794:37.011.3-051
ISSN on article:2034-8800
DOI:10.4108/eai.5-11-2015.150613 This link opens in a new window
COBISS.SI-ID:10834249 This link opens in a new window
Publication date in RUL:19.01.2016
Views:1775
Downloads:351
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Record is a part of a journal

Title:Game-Based Learning
Shortened title:Game-Based Learn.
Publisher:ICST
ISSN:2034-8800
COBISS.SI-ID:9664073 This link opens in a new window

Secondary language

Language:Slovenian
Keywords:računalniška igra, izobraževanje učiteljev, aktivno učenje

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