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Gamification of politics : start a new game!
ID Mahnič, Nika (Author)

URLURL - Presentation file, Visit http://www.dlib.si/details/URN:NBN:SI:doc-UBFQRNYZ This link opens in a new window

Abstract
The following text presents a digital tool called gamification and its possible use(s) in the field of politics. Gamification is used in order to increase participation: we argue that it could be the cure for political alienation. In the context of participatory and ludified culture, we approach crowdsourcing, blurred boundaries between work and leisure and practical usage of digital games, which in fact teach collaboration. Text rejects Arendt's rejection of technology and calls towards a reconfiguration and dislocation of the public sphere. Despite an utopistic undertone, text draws parallels between Foucault's Panopticon-Utopia and a gamified public sphere.

Language:English
Keywords:Cultural studies, Kulturne študije, Political alienation, Political participation, Politična odtujitev, Politična participacija, videoigre
Work type:Not categorized
Typology:1.01 - Original Scientific Article
Organization:FDV - Faculty of Social Sciences
Publisher:Fakulteta za sociologijo, politične vede in novinarstvo v Ljubljani
Year:2014
Number of pages:Str. 143-161, 190
Numbering:Letn. 51, št. 1
PID:20.500.12556/RUL-79370 This link opens in a new window
UDC:323.212:316.7
ISSN on article:0040-3598
COBISS.SI-ID:32562525 This link opens in a new window
Publication date in RUL:30.12.2015
Views:1495
Downloads:253
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Record is a part of a journal

Title:Teorija in praksa : revija za družbena vprašanja
Shortened title:Teor. praksa
Publisher:Visoka šola za politične vede, Visoka šola za politične vede, Visoka šola za sociologijo, politične vede in novinarstvo, Fakulteta za sociologijo, politične vede in novinarstvo, Fakulteta za družbene vede
ISSN:0040-3598
COBISS.SI-ID:763652 This link opens in a new window

Secondary language

Language:Slovenian
Abstract:
Članek predstavi digitalni pripomoček imenovan "igralizacija" in možnosti njene uporabe na področju politike. Igralizacija je uporabljena za povečanje participacije in razumljena kot možno zdravilo proti politični alienaciji. V kontekstu participatorne kulture pristopamo k fenomenom zbiranja množic, zamegljene meje med delom in užitkom in praktično rabo digitalnih videoiger, ki dejansko učijo sodelovanja. Članek zavrača zavrnitev tehnologije po Hannah Arendt in kliče po rekonfiguraciji in dislokaciji javne sfere. Navkljub utopističnemu podtonu vleče paralele med Foucaultovo panoptično utopijo in igrabilno javno sfero.


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