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Učenje programiranja : lov na zaklad
ID Močnik, Mariza (Author), ID Demšar, Janez (Mentor) More about this mentor... This link opens in a new window, ID Nančovska Šerbec, Irena (Co-mentor)

URLURL - Presentation file, Visit http://pefprints.pef.uni-lj.si/id/eprint/3058 This link opens in a new window

Abstract
V diplomskem delu je podanih nekaj teoretičnih osnov o računalniškem in algoritmičnem razmišljanju. Slednje je bistveno in nujno potrebno pri programiranju. Programiranje omogoča izdelavo novih programov, ki jih v sodobnem času nenehno potrebujemo na vseh področjih. Zgodnje učenje programiranja je torej, za otroke in njihovo prihodnost bistvenega pomena. Med sodobnejše načine učenja programiranja sodi igranje igre v diplomskem delu smo predstavili primer igre, ki je namenjena učenju le-tega. Igra se imenuje Lov na zaklad in je izdelana s pomočjo grafičnih programov in nekaterih spletnih strani. Lov na zaklad je didaktična, namizna igra s pravili. Z igranjem igre, naj bi otroci razvijali algoritmično razmišljanje, sposobnost reševanja problemov, pridobili naj bi programerske veščine in se seznanili s pomembnimi programerskimi koncepti: pogojni stavek ali vejitev ter zanki »for« in »while«. Poleg tega omenjena igra otrokom omogoča razvijati ustvarjalen način razmišljanja in jih navaja k sodelovanju s soigralci, oziroma k skupinskemu delu in učenju.

Language:Slovenian
Keywords:računalniško razmišljanje, algoritmično razmišljanje, didaktična namizna igra
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:PEF - Faculty of Education
Publisher:[M. Močnik]
Year:2015
Number of pages:54 str.
PID:20.500.12556/RUL-72669 This link opens in a new window
UDC:004.4(043.2)
COBISS.SI-ID:10711369 This link opens in a new window
Publication date in RUL:29.09.2015
Views:1434
Downloads:219
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Secondary language

Language:English
Title:Learning programming: treasure hunt
Abstract:
In this thesis a few teoretical basics about computational and algoritmic thinking are given, which is necessary in programming. Programming allows developing of new programs, which are constantly needed in all areas. Early learning is therfore significant for children and their future. Among modern ways of teaching programming belongs game palying, for this purpose an example board game is presented The game is called "Lov na zaklad". It was created using graphical programs and few websites. "Lov na zaklad" is a didactical board game with rules. By playing this game, children should develop algoritmic thinking, ability to solve problems, gain programmers skills and acquaint themselves with important programming concepts like: if clause and loops "for" and "while". The game also allows children to develop creative way of thinking, to cooperate with other players or teamwork.

Keywords:computational thinking

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