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Učenje programiranja za otroke s pomočjo Raspberry Pi
ID Lužnik Žnidaršič, Eva (Author), ID Demšar, Janez (Mentor) More about this mentor... This link opens in a new window

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MD5: 86FEBD3DCAB18439065B26E9297E5BA9
PID: 20.500.12556/rul/2259b90d-ca73-47f3-85e6-4758c34f137f

Abstract
Raspberry Pi je lahek in poceni računalnik v velikosti kreditne kartice. Je odličen pripomoček za spodbujanje računalniške radovednosti pri otrocih in učenje programiranja. Naredili smo poučne naloge z Raspberry Pijem, namenjene učenju osnov programiranja za otroke stare med 8 in 13 let. Uporabili smo programski jezik in okolje ScratchGPIO, ki temelji na programskem jeziku in okolju Scratch, ustvarjenemu za učenje programiranja osnovnošolskih otrok. Scratchevo blokovno programiranje odpravlja nepotrebne težave, s katerimi se srečajo programerji začetniki, hkrati pa je interaktivnost in izgled okolja otrokom zelo všeč. Pripravljene aktivnosti razvijajo logično razmišljanje, spoznajo otroke z osnovnimi konstrukti programiranja in spodbujajo kreativnost.

Language:Slovenian
Keywords:učenje programiranja, Raspberry Pi, ScratchGPIO
Work type:Bachelor thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2015
PID:20.500.12556/RUL-72320 This link opens in a new window
Publication date in RUL:11.09.2015
Views:3213
Downloads:1598
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Secondary language

Language:English
Title:Teaching children how to program using Raspberry Pi
Abstract:
Raspberry Pi is a lightweight and inexpensive computer the size of a credit card. It is an excellent tool for encouraging computer curiosity in children and teaching them to program. We have created educational activities using Raspberry Pi aimed for learning the basics of programming for children aged between 8 and 13. We used the programming language and environment ScratchGPIO that is based on the programming language and environment Scratch created for teaching programming to elementary school children. Scratch uses blocks that eliminate unnecessary difficulties encountered by novice programmers, while the interactivity and appearance of the environment attracts the children. Prepared activities stimulate logical thinking, teach basic programming constructs and encourage creativity.

Keywords:teaching programming, Raspberry Pi, ScratchGPIO

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