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Ocenjevanje verjetnosti zmage favorita v različnih oblikah tekmovanj : diplomsko delo
ID FUJS, ROK (Author), ID Štrumbelj, Erik (Mentor) More about this mentor... This link opens in a new window

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PID: 20.500.12556/rul/7dbc6533-2261-42a6-b1c7-30fd8583525a

Abstract
Cilj diplomske naloge je bil oceniti verjetnosti favorita v različnih tekmovanjih in podati odgovor na vprašanje, katero tekmovanje je najboljše. Najboljše je tu smatrano kot tisto tekmovanje, ki poda najboljši rezultat z vidika verjetnosti, da bo zmagalo najboljše moštvo. Realizirani so turnirski sistemi liga, turnir na izpadanje in kombinirana tekmovanja. Implementirani so bili tudi različni načini določanja nasprotnikov: žreb, sistem za razvrščanje, sistem za ponovno razvrščanje in kakovostni bobni. Za realizacijo je bil uporabljen programski jezik Java. Na podlagi ustreznega števila zagnanih simualcij vseh turnirskih sistemov z različnimi parametri in ponekod različnimi načini določanja nasprotnikov smo pridobili dovolj dobre ocene, da napovemo verjetnosti posameznih turnirskih sistemov. Izkaže se, da je najboljše tekmovanje liga.

Language:Slovenian
Keywords:favorit, turnir, liga, simulacija, računalništvo, univerzitetni študij, diplomske naloge
Work type:Undergraduate thesis
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Publisher:R. Fujs
Year:2014
Number of pages:42 str.
PID:20.500.12556/RUL-29970 This link opens in a new window
COBISS.SI-ID:1536178371 This link opens in a new window
Publication date in RUL:22.10.2014
Views:1443
Downloads:333
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Secondary language

Language:English
Title:Estimating the favorite's win probability in different competition formats
Abstract:
The goal of this thesis was to evaluate the probability of the favourite winning in different competitions and answer the question which competition is the best. The best in this case meaning the competition that gives the best team the highest chance of winning. Tournament systems that were realized are league, elimination tournament, and combined tournaments. Also implemented are different ways of determining opponents. These are draw, seeding, and re-seeding. Java was used as the programming language. On the basis of sufficient number of simulations run, we acquired estimations that are good enough to get a good idea of the probabilities of the favourite winning in various tournament systems. In the end, we conclude that the best competition is the league.

Keywords:favourite, tournament, league, simulation, computer science, diploma

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