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Primerjava orodij Unity3D in Construct 2 za razvoj iger za mobilne platforme.
ID PLOHL, JERNEJ (Author), ID Divjak, Saša (Mentor) More about this mentor... This link opens in a new window

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MD5: 97A751E8A10B5CACEB793B0E7613D817
PID: 20.500.12556/rul/865e3a1c-14d3-47f3-a21d-4618815da049

Abstract
Priljubljenost mobilnih iger se je močno povečala s pojavom pametnih telefonov. Skladno s tem se je povečalo število igralnih pogonov, ki so namenjeni za izdelavo iger za mobilne platforme. Cilj diplomske naloge je primerjava igralnih pogonov Unity 3D in Construct 2 za izdelavo iger za mobilne platforme. V prvem delu je predstavljeno teoretično ozadje, ki je potrebno za izdelavo igre. Drugi del je namenjen primerjavi igralnih pogonov. Primerjava igralnih pogonov je potekala tako, da smo v obeh igralnih pogonih realizirali enako igro. Problem izdelave igre je razdeljen na več podproblemov. V nalogi je opisan vsak podproblem in kako je podproblem rešen v obeh igralnih pogonih. Na koncu naloge je opisano delovanje obeh iger na mobilnem telefonu z operacijskim sistemom Android.

Language:Slovenian
Keywords:Unity, Constuct, mobilne igre, igralni pogon, Android
Work type:Bachelor thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2014
PID:20.500.12556/RUL-29536 This link opens in a new window
Publication date in RUL:22.09.2014
Views:2886
Downloads:504
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Secondary language

Language:English
Title:Comparison of Unity3D and Construct 2 tools for development of games on mobile platforms
Abstract:
With smart phones the popularity of mobile games has increased significantly. Accordingly, the number of game drives, which are designed to produce games for the mobile platform has also increased. The aim of this thesis is comparison of gaming drives Unity 3D and Construct 2 regarding production of games for mobile platforms. The first part presents theoretical background needed for production of a game. The second part compares the gaming drives. Comparison was made by implementing the same game on both drives (platforms). The task of manufacturing a game is divided into several subtasks. Each subtask is presented and how it is implemented on both drives. At the end of the thesis we describe how this two versions of the same game (made in two different environments) are working on mobile phone with Android operating system.

Keywords:Unity, Constuct, mobile games, game engine, Android

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