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Generiranje glasbenih sekvenc z uporabo modela umetnega življenja
ID PLACER, ANEJ (Author), ID Lebar Bajec, Iztok (Mentor) More about this mentor... This link opens in a new window, ID Marolt, Matija (Co-mentor)

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PID: 20.500.12556/rul/89145d17-1673-44db-a645-15fb3e3ad220

Abstract
Diplomsko delo opisuje način generiranja glasbenih sekvenc s pomočjo modela avtonomnih agentov. Agenti (entitete) kot odziv na dogodke iz okolice oddajajo določene glasbene tone. Posamezna entiteta je sposobna različnih odzivov in njihovo sosledje z odzivi ostalih entitet tvori glasbene sekvence. Entitete se celote ne zavedajo. Po vsaki izvedbi določenega števila korakov ocenitvena funkcija, ki narekuje obliko iskane rešitve, oceni prispevek posameznika k celoti. Ocena posamezne entitete je sestavljena iz delnih ocen različnih glasbenih vidikov producirane sekvence. Določa verjetnost mutacije parametrov posameznih odzivov nove generacije entitete. Ustvarjen algoritem torej z uporabo usmerjenega iskanja išče vrednosti parametrov in zaporedje odzivov, ki jih morajo entitete izvesti, da bodo v primeru množice entitet producirane sekvence sestavljale poslušljivo celoto.

Language:Slovenian
Keywords:umetno življenje, model avtonomnih agentov, glasba, generiranje glasbenih sekvenc, ocenjevanje glasbenih sekvenc, C++, MIDI, Qt
Work type:Bachelor thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2014
PID:20.500.12556/RUL-29487 This link opens in a new window
Publication date in RUL:18.09.2014
Views:1214
Downloads:299
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Secondary language

Language:English
Title:Generation of sound sequences by means of an artificial life model
Abstract:
This BSc thesis describes the means of generating music sequences using an agent-based model. As a response to surrounding events, agents (entities) emit certain musical tones. Individual entity is capable of several different responses, which in combination with responses of the remaining entities form musical sequences. Entities aren't aware of the end goal. After every execution of a certain number of steps, their contribution is assessed by a fitness function, which dictates the shape of the desired solution. The score of the individual entity consists of partial assessments of different musical aspects of the produced sequence. It determines the chance of mutation of the responses' parameters of a new generation of an entity. Created directional search algorithm searches for parameter values and sequence of responses that the entities must perform, so that in the case of a set of entities the produced sequences would form a coherent whole.

Keywords:artificial life, agent-based model, music, music sequence generation, music sequence evaluation, C++, MIDI, Qt

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