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Izdelava 3D animacije zmaja
ID Braniselj, Klemen (Author), ID Bovcon, Narvika (Mentor) More about this mentor... This link opens in a new window

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Abstract
V diplomski nalogi obravnavam proces izdelave kratkega 3D animiranega filma, katerega osrednji motiv je zmaj, ki pristane na skali sredi gozdne pokrajine obdane z gorami. Cilj naloge je prikazati celoten potek produkcije animacije, od začetnega koncepta, oblikovanja modelov in okolja, do animacije ter končne kompozicije. Pri tem sem uporabil programsko opremo Maya, ZBrush in Mari, ki skupaj omogočajo profesionalen pristop k 3D produkciji. Glavni prispevek diplomske naloge je kratka animacija v dolžini približno 30 sekund ter dokumentacija celotnega produkcijskega procesa, ki lahko služi kot referenca drugim ustvarjalcem.

Language:Slovenian
Keywords:računalniško generirana slika, posebni učinki, 3d animacija, Maya, Zbrush, Mari
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2025
PID:20.500.12556/RUL-171740 This link opens in a new window
COBISS.SI-ID:248042499 This link opens in a new window
Publication date in RUL:01.09.2025
Views:213
Downloads:51
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Secondary language

Language:English
Title:Making a 3D Animation of a Dragon
Abstract:
This thesis explores the process of creating a short 3D animated film, featuring a dragon landing on a rock in a snowy forest. The goal is to present the full production pipeline, from the initial concept and modeling of characters and environments, to animation and final compositing. The project was developed using software tools such as Maya, ZBrush, and Mari, which together provide a professional workflow for 3D production. The main contribution of this thesis is a 30-second animated sequence and a detailed documentation of the production process, which can serve as a reference for other digital artists and creators.

Keywords:computer-generated imagery (cgi), visual effects (vfx), 3d animation, Maya, Zbrush, Mari

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