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Oblikovanje seta igralnih kart s simboliko Mrtvaškega plesa
ID Benko, Nina (Author), ID Fijavž, Primož (Mentor) More about this mentor... This link opens in a new window, ID Franken, Gregor (Comentor)

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Abstract
Diplomsko delo temelji na razvoju kompleta igralnih kart, ki vpeljujejo simbolne elemente mrtvaškega plesa v sodobni čas. V teoretičnem delu smo analizirali zgodovinski razvoj igralnih kart, ki so v zgodnjih zametkih predstavljale pripomoček v družabnem okolju ter kasneje postale cenjeni zbirateljski izdelek. Predstavili smo najstarejša, v celoti ohranjena kompleta igralnih kart, ter raziskali uporabnost in lastnosti, ki so se izpopolnjevale do standardnega seta igralnih kart, kot ga poznamo danes. Preučili smo pomen mrtvaškega plesa kot kulturnega pojava, s poudarkom na njegovi vizualni in simbolni ravni ter izpostavili tri najznamenitejše likovne upodobitve. Zgodovinski in kulturni pregled igralnih kart ter mrtvaškega plesa je podlaga za teoretično raziskavo in služi kot izhodišče za eksperimentalni del. Slednji vključuje razdelan postopek oblikovanja unikatnega seta igralnih kart, ki opisuje tematiko mrtvaškega plesa skozi sodobni oblikovalski jezik. V tem delu smo obravnavali sporočilnost mrtvaškega plesa iz 15. stoletja in jo prenesli v današnji čas skozi primerjavo dveh svetov – fizičnega in virtualnega. Celoten komplet smo vsebinsko in oblikovno razčlenili. V sklopu eksperimentalnega dela smo na udeležencih opravili vizualno analizo kart in predstavili meritve očesnih premikov, ki so bile zabeležene s pomočjo naprave Tobii Pro Fusion. Primerjali smo rezultate opazovanja kart iz standardnega seta s kartami, izdelanimi v sklopu diplomskega dela. Rezultati meritev ponujajo vpogled v zahtevnost vizualne zaznave, estetskega vrednotenja in zavzetosti uporabnikov ter odpirajo možnosti za nadaljnje raziskovanje v oblikovalskem in psihološkem okviru.

Language:Slovenian
Keywords:igralne karte, grafično oblikovanje, mrtvaški ples, sledenje očesnim premikom
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2024
PID:20.500.12556/RUL-165068 This link opens in a new window
Publication date in RUL:22.11.2024
Views:34
Downloads:12
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Secondary language

Language:English
Title:Designing set of playing cards with Dance of Death symbolism
Abstract:
The diploma thesis is based on the development of a set of playing cards that incorporate symbolic elements of the danse macabre into the modern era. In the theoretical part, we analyzed the historical evolution of playing cards, which initially served as a tool in social settings and later became valued collector's artifacts. We presented the oldest fully preserved sets of playing cards and explored the characteristics and functionalities that evolved into the standard set of playing cards known today. We examined the significance of the danse macabre as a cultural phenomenon, with a particular emphasis on its visual and symbolic dimensions, highlighting three of the most famous artistic representations. The historical and cultural overview of playing cards and the danse macabre serves as the basis for theoretical research and provides a starting point for the experimental part. The latter includes a detailed process of designing a unique set of playing cards, that interprets the theme of the danse macabre through a contemporary design language. In this part, we addressed the message of the danse macabre concept from the 15th century and transferred it to the present day through a comparison of two worlds – the physical and the virtual. We dissected the entire set in terms of content and design. As part of the experimental section, we conducted visual analysis of the cards on participants and presented measurements of eye movements recorded, using the Tobii Pro Fusion 250 Hz device. We compared the observation results of standard set cards with those produced as part of the thesis. The measurement results offer insight into the complexity of visual perception, aesthetic evaluation, and user engagement, opening up possibilities for further exploration in design and psychological contexts.

Keywords:playing cards, graphic design, danse macabre, eye movement tracking

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