The central focus of the master’s thesis is research into the elementary elements of nature, cellular automata and their influence on design processes. Through practical experiments and a theoretical research of various cellular automata, a new design tool is created that serves to create with nature and enables the implementation of newly created artifacts in various spheres of design. The new cellular automata that are created in the process are called fussils, from the Latin words fossus (excavated) and futurus (about to be, future).
The fundamental principle for creating and evaluating research is creative programming, which I also use for experiments and the realization of design tools.
The results and their design artefacts are presented in an analogue and digital environment, which also shows the large range of patterns and shapes created in the new tool.
With the cohesion of nature and algorithm, I want to contribute to the development of new visual systems and design processes. These processes are a key part of understanding nature as a key factor in shaping new practices and artefacts of
the future.
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