In my thesis, I explore the connection between board games and visual communication. I focus on hobby games, particularly eurogames, which, due to the unique interactions between rulesets and themes, require a thoughtful approach to design and illustration.
I argue that the experience of a modern eurogame is possible only through the integration of theme and visual communication, with particular importance placed on illustration.
I created an original board game that includes 50 illustrated playing cards and a game board. I wanted to create a game that is accessible to both enthusiasts and newcomers to modern board games, with a theme relevant to Slovenia. Thus, I created a game about the natural habitats of Slovenia and the living creatures that inhabit them.
To design and create art for my game, I studied the natural habitats of Slovenia and its key animal and plant species. To develop my illustrations, I focused primarily on nonfiction illustration, particularly popular science illustration. Additionally, I tested the game with users, where I confirmed the importance of illustration for the experience of my eurogame.
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