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Implementacija orodja za vizualno programiranje v igralnem pogonu Guard
ID Loboda, Mark (Author), ID Klemenc, Bojan (Mentor) More about this mentor... This link opens in a new window

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Abstract
V diplomskem delu obravnavamo razvoj orodja za vizualno programiranje znotraj igralnega pogona Guard. Uvodoma predstavimo osnovne koncepte vizualnih programskih jezikov ter pregledamo podobne obstoječe rešitve na področju igralnih pogonov in ustvarjanju digitalne vsebine. Nato podrobno opišemo zasnovo programskega vmesnika, ki omogoča dodajanje nove logike v že obstoječ sistem in izvajanje končnega programa, ki ga uporabnik ustvari z uporabo našega orodja. Pozornost namenimo tudi uporabniškemu vmesniku, ki vizualizira sestavljene grafe v urejevalniku ter uporabniku nudi možnost povezovanja logičnih enot v večje in kompleksnejše sisteme. Na koncu predstavimo primer uporabe končnega izdelka in ovrednotimo našo programsko rešitev.

Language:Slovenian
Keywords:pogon Guard, scenarij, logika, vizualno programiranje, vizualni programski jeziki, simulator
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2024
PID:20.500.12556/RUL-161477 This link opens in a new window
COBISS.SI-ID:212215555 This link opens in a new window
Publication date in RUL:11.09.2024
Views:133
Downloads:311
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Secondary language

Language:English
Title:Implementation of a visual programming tool in the Guard game engine
Abstract:
In this thesis, we discuss the development of a visual programming tool within the Guard game engine. We begin by introducing the basic concepts of visual programming languages and reviewing similar existing solutions in the field of game engines and digital content creation. Next, we provide a detailed description of the design of the software interface that enables adding new logic to an existing system and the execution of the final program created by the user using our tool. We also focus on the user interface, which visualizes the composed graphs in the editor and allows the user to connect logical units into larger and more complex systems. Finally, we present a use case of the product and evaluate our software solution.

Keywords:Guard engine, scenario, logic, visual programming, visual programming languages, simulator

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