The evolution of technology has brought lots of innovations to animation techniques throughout the years. It has also improved the production of traditional stop motion animation. Even though animations nowadays are mainly created in 3D programs, stop motion has a special style that attracts the audience.
The thesis desribes the making of an animation that tries to replicate the style of stop motion digitally. The aim of research was to find out how to best replicate this style in a 3D program and what tools help us achieve that.
In theoretical part the evolution of stop motion animation and its developlement with technological innventions was reserached. The most recognizable stylistic features of stop motion animation were chosen and then analyzed. The animation was made in Blender, where different tools and add-ons were used, which helped us achieve our goal. Exported animation was then edited in Adobe Premiere Pro.
The final result was analyzed and the differences between traditional and digital animation technique were compared. With the thesis it was researched how crucial is the choice of the right interpolation, how important are the created materials and which render engine gives the best results in this case. During the making of animation a useful Blender add-on was found, which replicates stop motion technique in a 3D program.
Animating physical puppets and 3D animation have lots of differences, since they are two different animtion techniques. However, with the choice of the right tools it is possible to replicate stop motion style in a 3D world, if that is the desired goal.
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