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3D modeliranje in vizualizacija proizvodnega modela za promocijske namene
ID Rebula, Jure (Avtor), ID Gabrijelčič Tomc, Helena (Mentor) Več o mentorju... Povezava se odpre v novem oknu

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Izvleček
Namen diplomskega dela je 3D oblikovati in upodobiti model otroškega poganjalca za promocijske namene, in sicer na tiskovini v obliki zgibanke ter v obogateni resničnosti, brez fizične izdelave izdelka. V teoretičnem delu je opisana zgodovina prvega poganjalca in njegovega izumitelja ter zgodovina sodobnega otroškega poganjalca. Obrazloženi so računalniška grafika in 3D modeliranje, osnovni elementi, tehnika in delo s pomočjo 3D modeliranja. Na praktičnih primerih so prikazana področja, kjer se ta tehnika že uporablja in na kakšen način lajša vsakdanje delo. Eksperimentalni del obsega predstavitev programa Autodesk Maya, v katerem sta bila izvedena 3D modeliranje in upodobitev otroškega poganjalca. Predstavljen je vtičnik podjetja SimLab SOFT, Maya USDZ Exporter, s katerim je bil model otroškega poganjalca prilagojen za prikaz v obogateni resničnosti. Predstavljeni so tudi programi Adobe Illustrator, Adobe Photoshop in Adobe Firely, kjer je potekala postprodukcija in bil izdelan promocijski material – zgibanka. Natančno je opisan celoten postopek modeliranja posameznih delov poganjalca. Opisani so pristopi in reševanje težav ter teksturiranje in končna upodobitev modela. Opisana sta postprodukcija in grafično oblikovanje promocijskega materiala. Rezultat dela je osem upodobitev poganjalca z različnih kotov, pretvorba 3D modela poganjalca v format USDZ za prikaz v obogateni resničnosti in grafično oblikovan promocijski material – zgibanka. Na zgibanki so prikazane vse upodobitve, dodani so tehnični podatki in spremno besedilo o poganjalcu ter QR koda, ki vsebuje povezavo do obogatene resničnosti.

Jezik:Slovenski jezik
Ključne besede:3D modeliranje, teksturiranje, poganjalec, Autodesk Maya, Arnold, obogatena resničnost
Vrsta gradiva:Diplomsko delo/naloga
Organizacija:NTF - Naravoslovnotehniška fakulteta
Leto izida:2024
PID:20.500.12556/RUL-161350 Povezava se odpre v novem oknu
Datum objave v RUL:10.09.2024
Število ogledov:150
Število prenosov:89
Metapodatki:XML DC-XML DC-RDF
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Sekundarni jezik

Jezik:Angleški jezik
Naslov:3D modeling and visualization of product model for promotional purposes
Izvleček:
The aim of the thesis is to design and render a three-dimensional model of a children's balance bike for promotional purposes as printed paper in the form of a leaflet and in augmented reality, without the physical production of the product. The theoretical part describes the history of the first balance bike and its inventor, as well as the history of the modern children's balance bike. The concept of computer graphics and 3D modeling, basic elements, techniques and work with the help of 3D modeling are explained. Practical examples show the areas where this technique is already used and how it makes everyday work easier. The experimental part includes the presentation of the Autodesk Maya program, in which 3D modeling and rendering of the balance bike was made. A plug-in from SimLab SOFT, Maya USDZ Exporter, is introduced, with which the model of the balance bike was adapted for display in augmented reality. The programs Adobe Illustrator, Adobe Photoshop and Adobe Firely were also presented, where post-production and promotional material - leaflet were created. The entire process of modeling individual parts of the balance bike is described in detail. Approaches and solutions to the respective problems are described, as well as texturing and final rendering of the model. Post-production and graphic design of promotional material are described. The result of the work is eight renderings of the balance bike from different angles, conversion of the 3D model into USDZ format for use in augmented reality and graphically designed promotional material - a leaflet. The leaflet shows all the renderings, adds technical data and accompanying text about the balance bike, and a QR code containing a link to augmented reality.

Ključne besede:3D modeling, texturing, balance bike, Autodesk Maya, Arnold, augmented reality

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