In the master thesis we were looking for solutions to the current problem of how the implementation of digital technologies in educational tools for children can influence the quality and effectiveness of learning and which types of interactions are most suitable for a particular age groups of children. We have explored in more detail the field of augmented reality in relation to the development of educational materials for primary school pupils.
The aim of our research was to produce and design an interactive educational brochure in physical and digital form on the topic of environmental sciences, more specifically climate change, for primary school pupils in the group of second trimester. The interactive brochure serves as a teaching tool, complemented by augmented reality content to make the learning experience more engaging, effective and interactive.
In the first part, we explored the use of information and communication technology and augmented reality in education, their advantages and disadvantages, and their use in environmental education. We also looked at the child-centred design guidelines and methods and used them to create the content and design of our brochure.
In the experimental part, we designed and produced the printed and digital form of the brochure, created the graphic elements, followed by the animations and then linked them to the target images from the brochure in Unity. The final product is a brochure enhanced with augmented reality technology in printed and digital form and an application for displaying augmented reality content for Android mobile devices.
Finally, we carried out successful technical and user testing of the product. Our brochure enhanced with augmented reality technology was very well received, users were enthusiastic about it and found it very interesting to use together with the app on their phone.
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