The purpose of the thesis is to develop an online application that will help young people to learn Morse code. The application Morse Challenge offers an interactive environment where users can learn the alphabet or compete with each other in the acquired knowledge. Additionally, the thesis examines modern approaches to youth education: gamification, which includes the use of games and rewards to encourage learning, and competitive learning where users compete against each other. These methods are also key components of the developed application. The thesis also includes research on the effectiveness of the application and analysis of the user experience.
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