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Ustvarjanje in vrednotenje labirintov : magistrsko delo
ID Mejač, Anja (Author), ID Nančovska Šerbec, Irena (Mentor) More about this mentor... This link opens in a new window

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Abstract
V magistrskem delu se ukvarjamo z algoritmi, ki ustvarjajo popolne labirinte, vrednotenjem težavnosti labirintov ter razvrščanjem algoritmov glede na težavnost ustvarjenih labirintov. Raziskali smo teoretično ozadje izbranih algoritmov: Primov, Kruskalov, Lovi in ubij, Aldous-Broder, Iskanje v globino in Bakterijska rast. Ustvarili bomo interaktivno okolje (aplikacijo) za učenje Primovega in Kruskalovega algoritma za ustvarjanje labirintov. Težavnost ustvarjenih labirintov vrednotimo z Markovsko verigo glede na povprečno število korakov, ki jih naredi program pri iskanju poti v labirintu. Zanima nas primernost uporabe interaktivnega učnega okolja za samostojno učenje algoritmov za ustvarjanje labirintov med učenci zadnjega vzgojno-izobraževalnega obdobja osnovne šole in začetka srednje šole (učenci stari med 12 in 16 let). Aplikacijo smo preizkusili in ovrednotili s tremi priložnostno izbranimi učenci. Magistrsko delo bo prispevalo k poučevanju računalništva z aplikacijo, ki bo uporabnike učila novih algoritmov ter omogočala ustvarjanje in vrednotenje labirintov, ki jih lahko uporabijo pri uvodnem programiranju.

Language:Slovenian
Keywords:labirinti, algoritmi, vrednotenje težavnosti, interaktivno učno okolje
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:PEF - Faculty of Education
Place of publishing:Ljubljana
Publisher:A. Mejač
Year:2024
Number of pages:54 str.
PID:20.500.12556/RUL-159506 This link opens in a new window
UDC:004.021(043.2)
COBISS.SI-ID:201760515 This link opens in a new window
Publication date in RUL:11.07.2024
Views:67
Downloads:11
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Secondary language

Language:English
Title:Creating and evaluating mazes
Abstract:
In master's thesis, we focus on algorithms that generate perfect mazes, the evaluation of the difficulty of the mazes, and the ranking of the algorithms according to the difficulty of the generated mazes. We explore the theoretical background of the selected algorithms: Prim's, Kruskal's, Hunt and Kill, Aldous-Broder, Depth-first search and Bacterial Growth. We create an interactive environment (application) for learning Prim's and Kruskal's algorithms for creating mazes. We evaluate the difficulty of the generated mazes using a Markov chain according to the average number of steps the program takes to find the path in the maze. We are interested in evaluating the suitability of an application for self-directed learning of selected maze generation algorithms, targeting students in the third educational cycle of primary school and the beginning of secondary school (ages 12-16). We test and evaluate the application with three opportunity-selected students. The master's thesis will contribute to the teaching of computer science with an application that will teach users new algorithms and allow them to create and evaluate mazes that they can use in introductory programming.

Keywords:mazes, algorithms, evaluation of difficulty, interactive learning environment

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