Purpose: The purpose of the thesis is to develop a prototype of a mobile application interface
that will simplify the tourist experience through the functionality offered by the application.
Methodology: The application was implemented by planning the application interface,
including the selection of purpose and type of application, sketching, followed by the execution
of a wireframe model, prototyping, and evaluation. We utilized surveying the sample
population, market research, and computer programs such as BPMN.io, Adobe CC, Adobe
Photoshop, Adobe Illustrator, and Adobe Xd.
Objectives: The thesis aims to create a wireframe model and prototype of a mobile application
for tourism that allows users to explore the tourist offerings of a location in an engaging
manner. Simultaneously, the application will operate on the principle of rewarding the user,
thereby increasing their interest in exploring the surroundings. The goal is to acquaint the user
with lesser-known service providers and local products and enhance the user's experience.
Results: We created a wireframe model and prototype of a mobile application for tourism that
effectively captures our objectives. Through surveys, we identified key elements of our
application prototype most appealing to respondents and potential users.
Findings and Conclusions: The wireframe model and interactive prototype (animated and
responsive to inputs, simulating the final functionality of the application without programming
implementation) of the Pocket City mobile application are well-thought-out, based on the
findings of the conducted survey. It is presented in English, as market research revealed that
this approach would reach the most users. Simultaneously, the application prototype is not
overly complex, contributing to a positive long-term user experience.
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