izpis_h1_title_alt

Pocket City aplikacija za stimulacijo in razvoj turizma na mikro in makro nivojih
ID Lesjak, Luka (Author), ID Guna, Jože (Mentor) More about this mentor... This link opens in a new window

.pdfPDF - Presentation file, Download (1,45 MB)
MD5: 341A2D330442D4771F57CD7BC071AA4E

Abstract
Namen: Namen diplomske naloge je razviti prototip vmesnika mobilne aplikacije, ki bo omogočala poenostavitev turistične izkušnje s funkcionalnostjo, ki jo bo aplikacija ponujala. Metodologija: Aplikacijo smo izvedli z načrtovanjem vmesnika aplikacije, kamor spada izbira namena ter tipa aplikacije, skiciranje, nato pa sledi izvedba žičnega modela, prototipiranje in vrednotenje. Uporabili smo tako anketiranje vzorčne populacije, raziskavo trga, kot tudi računalniške programe BPMN.io, Adobe CC, Adobe Photoshop, Adobe Illustrator in Adobe Xd. Cilji: Cilj diplomske naloge je ustvariti žični model in prototip mobilne aplikacije za turizem, ki bo uporabniku omogočala predstaviti turistično ponudbo nekega kraja na zanimiv način. Hkrati bo aplikacija delovala na principu nagrajevanja uporabnika in bo tako povečala njegovo zanimanje za raziskovanje okolice. Cilj je uporabnika seznaniti z manj znanimi ponudniki storitev ter lokalnih produktov in poosebitev izkušnje uporabnika. Rezultati: Ustvarili smo žični model in prototip mobilne aplikacije za turizem, ki dobro zajame naše cilje. S pomočjo anketiranja smo izbrali ključne elemente našega prototipa aplikacije, ki so bili anketirancem in potencialnim uporabnikom najbolj všeč. Ugotovitve z zaključki: Žični model in interaktivni prototip (animiran in odziven na vnose, ki simulirajo končno funkcionalnost aplikacije brez programske implementacije) mobilne aplikacije Pocket City je dobro premišljen, saj se opira na ugotovitve izvedene ankete. Izveden je v angleškem jeziku, saj smo z raziskavo trga ugotovili, da bomo tako dosegli največ uporabnikov. Prototip aplikacije hkrati ni preveč zahteven za uporabo, kar je dobro za dolgotrajno uporabniško izkušnjo.

Language:Slovenian
Keywords:Ključne besede: aplikacija, turizem, izkušnja, uporabnik, prototip
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2024
PID:20.500.12556/RUL-156412 This link opens in a new window
Publication date in RUL:24.05.2024
Views:303
Downloads:56
Metadata:XML DC-XML DC-RDF
:
Copy citation
Share:Bookmark and Share

Secondary language

Language:English
Title:Pocket City application for stimulation and development of tourism at micro and macro levels
Abstract:
Purpose: The purpose of the thesis is to develop a prototype of a mobile application interface that will simplify the tourist experience through the functionality offered by the application. Methodology: The application was implemented by planning the application interface, including the selection of purpose and type of application, sketching, followed by the execution of a wireframe model, prototyping, and evaluation. We utilized surveying the sample population, market research, and computer programs such as BPMN.io, Adobe CC, Adobe Photoshop, Adobe Illustrator, and Adobe Xd. Objectives: The thesis aims to create a wireframe model and prototype of a mobile application for tourism that allows users to explore the tourist offerings of a location in an engaging manner. Simultaneously, the application will operate on the principle of rewarding the user, thereby increasing their interest in exploring the surroundings. The goal is to acquaint the user with lesser-known service providers and local products and enhance the user's experience. Results: We created a wireframe model and prototype of a mobile application for tourism that effectively captures our objectives. Through surveys, we identified key elements of our application prototype most appealing to respondents and potential users. Findings and Conclusions: The wireframe model and interactive prototype (animated and responsive to inputs, simulating the final functionality of the application without programming implementation) of the Pocket City mobile application are well-thought-out, based on the findings of the conducted survey. It is presented in English, as market research revealed that this approach would reach the most users. Simultaneously, the application prototype is not overly complex, contributing to a positive long-term user experience.

Keywords:Keywords: application, tourism, experience, user, prototype

Similar documents

Similar works from RUL:
Similar works from other Slovenian collections:

Back