The aim of the thesis is to analyze the field of artificial intelligence tools and video games to then use the mentioned tools as much as possible to facilitate the production of a video game. We came up with the idea because of the recent appearance of multiple online tools that allow the use of artificial intelligence to generate various types of content, such as text, images, and videos.
We made the video game using the Unity engine, while using Stable Diffusion's local user interface, named Automatic1111, to generate the game's textures. ChatGPT was used to help with the ideation of the video game and coding. First, we researched the tools, then we started developing the video game. We also analyzed some additional tools, such as the Pika video generator, although it wasn't used for the creation of the final product. The usefulness of the used tools was evaluated and compared with the more common method of producing a video game without the help of artificial intelligence. When evaluating the tools, we took into account how much time and effort was spared in the creation of the video game.
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