The purpose of this diploma thesis was to create a short classic 2D animation made in digital
medium. The final product is a short story titled Consequences of Omniscience.
The theoretical part covers animation in general as a visual medium, the mechanism of
animation and how images are transformed into moving elements. This is followed by the history of animation, where we described optical toys, early animation devices and initial approaches to animation in the USA, Europe and Slovenia. Then we describe twelve principles of animation, which are of key importance and the standard of today's animated works.
In the experimental part we describe the tools, software and equipment we used to create the
animation. The entire process of making a short animated film is described. It includes the initial idea that was a key part of the development of the project, and then the development of that idea into a synopsis and into a storyboard. In this process, we also described the development and creation of the characters, what was the idea of the character and the qualities that the character represents. This is followed by a description of the animation process, where we described the steps and my thinking during the creation of the story. Finally, we present the post-production process, a step in which we combined all the sequences of images and added sound effects, ambient sounds and music to the image, which formed the final product.
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