In our thesis, we focused on designing the user experience for the mobile application HERQ.ME, which is intended for reporting lost and found items. The primary objective of this thesis was to develop a functional mobile application user interface prototype.
In the theoretical section, we initially defined the concept of user experience and emphasized its importance, as well as explored the factors influencing it. We concentrated on user activities within the application and touched on the anatomy of mobile applications and the design of graphic elements.
In the practical section, we conducted a quantitative study and interviews to identify ideal users. Additionally, we analysed existing applications. Based on these research findings, we created wireframes that integrated the functionalities of our application, considering feedback from survey respondents and detailed responses from interviewees. This was followed by the transformation of rough wireframes into a graphic interface for the mobile application using the Figma program, preparation of the application for the experimental phase, and the evaluation of the user experience. Standard user experience evaluation questionnaires UEQ and MeCUE were used for this purpose.
The result of the thesis is a functional prototype of a mobile application for reporting lost and found items, which is user-friendly and easy to understand.
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