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Interaktivna instalacija v obogateni resničnosti
ID Kostanjšek, Kristjan (Author), ID Bovcon, Narvika (Mentor) More about this mentor... This link opens in a new window, ID Batagelj, Borut (Comentor)

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Abstract
Diplomsko delo predstavlja vpogled v izdelavo aplikacije s področja novomedijske umetnosti v obogateni resničnosti. Aplikacija, ki uporabnikom omogoča interakcijo s povečanim modelom molekulske strukture, je bila razvita v okolju Unity z uporabo orodja Mixed Reality Toolkit. Namenjena je izvajanju na Microsoftovih HoloLens očalih druge generacije. V prvem delu diplomske naloge poskusimo definirati pojme s področja razširjene resničnosti, o katerih se v zadnjem času pogosto govori, hkrati pa zaradi nenatančnih opredelitev pogosto prihaja do nekonsistentnosti rabe in nejasnih razmejitev med temi pojmi. V zadnjem delu naloge se poglobimo v izdelavo aplikacije, kjer bralcu predstavimo, kako začeti z razvojem tovrstne aplikacije. Poleg tega opišemo tudi tri načine interakcije, ki jih ponuja Mixed Reality Toolkit, tj. interakcijo z rokami, z očmi in z glasovnimi ukazi. Za vsakega od načinov obrazložimo, kako ga vključiti v projekt. Dotaknemo se tudi gradnikov MRTK UX, ki smo jih uporabili, v zadnjem delu pa naštejemo in obrazložimo strategije optimizacije molekularne vizualizacije, s katerimi smo poskusili izboljšati delovanje aplikacije.

Language:Slovenian
Keywords:obogatena resničnost, mešana resničnost, novi mediji, HoloLens 2, molekularna vizualizacija
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2023
PID:20.500.12556/RUL-152712 This link opens in a new window
COBISS.SI-ID:163997699 This link opens in a new window
Publication date in RUL:04.12.2023
Views:531
Downloads:62
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Secondary language

Language:English
Title:Interactive augmented reality installation
Abstract:
The thesis provides an insight into the development of an augmented reality application in the field of new media art. The application, which enables users to interact with an enlarged model of a molecular structure, was developed using Unity and Mixed Reality Toolkit. It is designed to run on Microsoft HoloLens 2. In the first part of the thesis, we attempt to define the concepts related to extended reality, which have been widely discussed recently. However, due to imprecise definitions, there is often inconsistency in their usage and unclear boundaries between these terms. In the final part of the thesis, we delve into the creation of the application, demonstrating to the reader how to begin developing such an application. Furthermore, we describe three interaction methods provided by the Mixed Reality Toolkit, i.e. hand interaction, eye interaction, and voice commands. For each method, we explain how to incorporate it into the project. We also touch upon the MRTK UX elements we utilized. In the concluding section, we list and explain molecular visualization optimization strategies that we employed to enhance the application's performance.

Keywords:augmented reality, mixed reality, new media, HoloLens 2, molecular visualization

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