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Animacijska načela in oblikovanje gibanja likov
ID Uršič, Jaka (Author), ID Kočevar, Tanja Nuša (Mentor) More about this mentor... This link opens in a new window, ID Gabrijelčič Tomc, Helena (Comentor)

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Abstract
Animacija je iluzija gibanja, katero dosežemo s hitrim prikazovanjem zaporednih sličic. Pri postopku animiranja moramo za izdelavo naravnega gibanja in lepega izgleda animacije poznati veliko pravil in trikov. V okviru magistrskega dela smo si ogledali primere dobrih praks, preučili 12 animacijskih načel, ter druge postopke animiranja, ki nam omogočajo izdelavo naravnega in tekočega gibanja. Animacijo smo izdelali v računalniški 3D tehniki, vendar smo jo stilsko poskušali približati tradicionalnim 2D ročno risanim animacijam. Za modeliranje in animacijo smo uporabili program Blender, za postprodukcijo pa Adobe Premiere Pro. V praktičnem delu naše magistrske naloge smo najprej preizkusili animacijska načela in druge tehnike za izdelavo naravnega gibanja, katera smo predhodno preučili v teoretičnem delu. Kot športnik in trener smo imeli dobro osnovo za pregled in vrednotenje rezultatov prav tako pa smo rezultate pokazali drugim ljudem in upoštevali njihova objektivna mnenja. Ugotovili smo, da se animacijska načela, čeprav razvita za 2D animacijo skoraj popolnoma prenesejo tudi na 3D tehniko animiranja, ter da so le ta osnova za ustvarjanje dobre animacije. Za obvladanje vseh scenarijev pa potrebujemo tudi druge trike, iznajdljivost in veliko izkušenj. V drugem delu pa smo novo pridobljeno znanje uporabili za izdelavo kratkega animiranega filma. Lika, ki smo ju prenesli iz spletne igre Dota 2, smo prilagodili našim potrebam in jima izdelali okostje in kontrole za animiranje. Modelirali smo tudi sceno in izdelali način senčenja, ki je našo 3D animacijo stilsko približal izgledu risbe. Končni izdelek je kratki animirani film izdelan v 3D tehniki, s stilom podobnim tradicionalnim 2D ročno risanim animacijam.

Language:Slovenian
Keywords:3D animacija, Blender, animacijska načela, gibanje likov, risano senčenje
Work type:Master's thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2023
PID:20.500.12556/RUL-151762 This link opens in a new window
Publication date in RUL:19.10.2023
Views:487
Downloads:104
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Secondary language

Language:English
Title:Animation principles and creating character movement
Abstract:
Animation is the illusion of motion achieved by quickly displaying a sequence of frames. In the process of animating, one must be familiar with many rules and tricks to create natural and visually pleasing motion. In the scope of our master's thesis, we examined examples of best practices, studied 12 animation principles, and other animation techniques that allow us to create natural and fluid motion. We created the animation using computer-generated 3D technology, but stylistically, we attempted to approach traditional 2D hand-drawn animations. We used Blender for modeling and animation, and Adobe Premiere Pro for post-production. In the practical part of our master's thesis, we first tested animation principles and other techniques for creating natural motion, which we had previously studied in the theoretical part. As athletes and coaches, we had a good foundation for reviewing and evaluating the results, and we also showed the results to others and considered their objective opinions. We found that animation principles, although developed for 2D animation, can be almost entirely applied to 3D animation techniques, and they serve as the foundation for creating good animation. However, to master all scenarios, we also need other tricks, resourcefulness, and a lot of experience. In the second part, we applied the newly acquired knowledge to create a short animated film. The characters, which we adapted from the online game Dota 2, were customized to our needs, and we created skeletons and controls for animation. We also modeled the scene and developed a shading technique that stylistically approximated the look of a drawing in our 3D animation. The final product is a short animated film created in 3D technology, with a style similar to traditional 2D hand-drawn animations.

Keywords:3D animation, Blender, Animation principles, character movement, toon shader

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